this post was submitted on 20 Dec 2025
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Logo uses joystick by liftarn

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I find that I prefer playing games on my PS5 so that I'm not battling Windows updates, spending a bunch of time tweaking settings, etc. But the shooter genre is something I'm finding very difficult on a controller. I grew up playing Unreal Tournament, Quake, etc., and I find it extremely easy to jump into games like Titanfall 2, Doom Eternal, Arc Raiders, and more on PC. But when I go to play them on console, it's very very challenging. Returnal is something that I would breeze through like it was nothing on PC. But I like the plug and play nature of console, plus being able to play on my couch easily. The controller effects are fun too. But every time I miss a dumb shot on a suicide bomber enemy, it makes me frustrated. Same thing with Control, Horizon Zero Dawn, and any other game that makes you aim.

Is there a trick to it that I am missing?

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[–] Sonotsugipaa@lemmy.dbzer0.com 8 points 4 days ago (1 children)

It's been more than a decade since I've played a shooter with a controller, so idk how much of a difference this makes.

When you need to make small horizontal adjustments to your aim, try strafing instead; when that isn't possible, and if you're using some low-ROF semi-auto weapon, swing your reticle around the enemy, turning a matter of precision into a matter of timing.

[–] Katana314@lemmy.world 2 points 2 days ago

Yeah, quite often the games themselves have needed broad changes to account for how people tend to shoot on controllers.

For instance, PC games will typically penalize your accuracy or sway the scope if you strafe around, which is terrible for controller players as you describe. Other times, the "aim down sights" action became very standard in a world of gun-at-corner hipfiring, because it lets them snap aim onto enemies for at least the first shot.