this post was submitted on 18 Dec 2025
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So how do they get out?
One of the clues they found was from a survivor from the antagonist's party who had gone in ahead of them. He said the boss-man had kept asking them lots of questions about their youth, where they'd grown up, their hobbies. Just a lot of personal questions. The survivor didn't know why, since boss-man had never taken an interest in them before.
spoiler for my old dnd game
The trick is to walk without looking for anything in particular. If you just walk without a conscious goal, you'll eventually find the room with the macguffin. The antagonist's strategy was to keep them talking about stuff so they're distracted, and not thinking about what they're looking for.What if you kept descending the stairs in anticipation of... more stairs? Would the stairs cease to manifest? And would this lead to the macguffin?
You would likely find the end of the stairs, and then more rooms and hallways. You need to walk without purpose for a while for it to pull up the final room.
The dungeon was heavily inspired by the novel House of Leaves. Endless, featureless, black hallways. Great book.
Have you by chance heard of the "My House" doom II mod?
https://youtu.be/5wAo54DHDY0
Oh I read about that but never played it. Thanks for reminding me of it.