this post was submitted on 09 Dec 2025
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Advent Of Code
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An unofficial home for the advent of code community on programming.dev! Other challenges are also welcome!
Advent of Code is an annual Advent calendar of small programming puzzles for a variety of skill sets and skill levels that can be solved in any programming language you like.
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Haskell, part 2
I broke down the outline into a set of boxes by scanning over them.
The fiddly bit was handling all the cases for shape subtraction. I don't give it here because it's just a slog, but the gist is this:
The idea: take a bounding box that's just large enough to cover all coordinates. From that, subtract the set of boxes above. You get a set of boxes that are in the "outside", ie, illegal region. [I did it this way because managing shape subtraction from the set of "inside" boxes is just more work.]
Then for each candidate rectangle, if it overlaps with any of the "out-of-bounds" boxes, it's not a solution.