this post was submitted on 01 Dec 2025
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[–] Spacehooks@reddthat.com 8 points 4 days ago (9 children)

Weird didn't everyone learn XY on paper on a desk first? All they did was add z axis to that original concept for elevation which gives us the bottom image.

Top image is like if I held paper straight parallel to my face.

[–] SkunkWorkz@lemmy.world 1 points 3 days ago (1 children)

Screens vs paper. It's why all the engineering software uses Z-up, since they came from a paper top-down view workflow. But many of the creative software uses y-up, since they exist to create art that gets consumed on a screen. Like animation and games.

[–] Spacehooks@reddthat.com 1 points 3 days ago

Blender and UE4 uses z as up. Which was intuitive to me having been taught that in school but Looks like industry standard for 2d focused engines use Y up based on this comment from 2009. What a mess.

Maya and Unity both use the lefthand axis system which has Y as world up. Max is the one of the few that uses Z as up (DOH!!)

2022 comment:

Maya is fully able to translate between its own (Y up) and UE4’s (Z up) on export, so you can work “upright” in both without any alterations.

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