this post was submitted on 02 Dec 2025
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Helldivers 2

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[–] jaselle@lemmy.ca 18 points 4 days ago* (last edited 4 days ago) (2 children)

TL;DR, although one would have expected lower quality textures and other assets,they're actually achieving this by deduplicating data which was originally duplicated to reduce loading times. They've found a way to deduplicate without affecting loading times. (Lossless compression might be involved too -- post is vague.) They'll make this the new default version of the game after ironing out the bugs.

[–] SmoochyPit@lemmy.ca 12 points 4 days ago (2 children)

Lowkey makes me question whether the theories of publishers inflating file size to monopolize gamers hard drives and, thus, their time, could carry more weight than I previously thought.

I know Nanite can enable some massive assets to ship, so maybe that’s part of the current file size situation. Also uncompressed audio can be really big!

But this is like 1/6 the file size, without reducing quality or compressing data… that’s insane!

[–] pixeltree@lemmy.blahaj.zone 2 points 1 day ago

Minorly related, audio doesn't compreess very well, because compression relies on eliminating duplicate data and audio doesn't have a lot of that! Fun fact in case you didn't lnow

[–] jaselle@lemmy.ca 5 points 4 days ago

Doubtful. There are games I was dissuaded to get just because of their massive size.

[–] DolphinMath@slrpnk.net 2 points 3 days ago

Wonder if they are using dwarfs?

https://github.com/mhx/dwarfs