this post was submitted on 27 Nov 2025
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As with SO much about tim sweeney: he is touching on something very important for all the wrong reasons.
The reality is... probably 99% of games SHOULD have that disclosure by the current rules. So many modern tools have "AI" tools integrated into them these days. A LOT of the modern Adobe tools fundamentally are based on generative AI (think "magic wand" in Photoshop but better). Similarly... what is the difference between asking chatgpt to write you a script, asking someone who may have asked chatgpt to do it, and having an editor that feeds all your data to openai?
And... you can bet that Unreal Engine is going to be integrating more and more of those tools.
I very much do appreciate the intent and I make it a point to check on that when I am buying games on Steam. In large part because... the people (knowingly) using AI tend to not be using it responsibly. Its not a full deal breaker but it very much puts the game into that "ONE thing and they can piss off" territory.
But at the same time? A game I've been working on (on and off) for a few years has very heavy Dwarf Fortress inspirations and relies quite heavily on simulation to advance world state. And while the odds of me ever publishing that are pretty low.. I do actually wonder how that would work with disclosures. And I very much assume a lot of the more crazy awesome devs are having the same concerns and just hoping nobody notices.
Right now? It is a pretty useful tool. But we are rapidly approaching the point where the devs who actually DO disclose it are the minority... and probably the ones doing things even slightly ethically.