this post was submitted on 20 Nov 2025
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Yeah watch out for this one then. Especially if you get into the mods that turn a 30-50 hour campaign into 500+ hours with 20x more complexity.
Currently 6 months into a full pyanodons run. I hope to complete it within 2000 hours.
That's insane. I've beaten Bob's+Angel's (with a limp to the finish line) in 123 hours. There are many hundred items and thousands of total recipes, many with byproducts in B+A. How is Pyanodons that much longer?
I've done about 6 or 7 bobs and angels runs (all mods) over the years. It's elementary school compared to pyanodons.
It's that much longer due to the complexity and depth of the supply chains. And there is very often many different ways to make the same thing, all with different byproducts to deal with.
6 or 7 runs of Bob's and Angel's? That's crazy, why did you play it so many times? I gotta get back to attempting to build a mega base in my save :)
Oh the why is probably autism. I enjoy complex simulations. At the time I thought angels and bobs was the most complex. Actually it often wasn't enough for me and I'd include some other overhaul mods like yuokai at the same time.
I've also been playing since before factorio was on steam, so my plays are spread out
In the early days it was the most complex, but then Pyanodons overtook it. I'd really like to try out Pyanodons someday when I have a more stable career.
Have you ever built a megabase in Bob's and Angel's?
Yeah I think all but the first couple of runs were megabases in the end. LTN for train management was critical for me.