this post was submitted on 14 Nov 2025
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Microsoft even sees it as a big mistake. They're creating APIs that won't require anti-cheat to be in the kernel like that. There shouldn't be any reason it needs to be in the Linux kernel.
That said, "don't trust the client" is a nice thing to say, but it's basically impossible to make games work like that. There are certain protocol design considerations that are needed for fps games to work in multiplayer with somewhat laggy connections, and they're not completely compatible with "don't trust the client". If we all had the fiber optic connections and IPv6 that we were promised in the 90s, things would be different. The wack-a-mole game against cheaters is the best that can be done otherwise.
What on earth would ipv6 have to do with it?
It can be routed more efficiently and has generally lower latency. Though how much it matters in practice is debatable, and real world data has fluctuated.
One thing it definitely enables is easier setup of home servers for games without NAT nonsense.