this post was submitted on 13 Nov 2025
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Linux Gaming

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[–] FishFace@piefed.social 2 points 1 week ago (1 children)

It doesn't have to extinguish 99% of cheaters, but if it affects 1% of legitimate players that's a big problem. Good luck tuning your ML to have a less than 1% false positive rate while still doing anything.

[–] warm@kbin.earth 3 points 1 week ago (1 children)

Good luck tuning your ML to have a less than 1% false positive rate while still doing anything.

Already exists with VACnet in the largest competitive FPS, Counter-Strike. And machine learning has grown massively in the last couple years, as you probably know with all the "AI" buzz.

[–] FishFace@piefed.social 2 points 1 week ago (1 children)

And it's still used together with client side cheat detection.

[–] warm@kbin.earth 0 points 1 week ago (1 children)

Yes, scanning of it's own game files to detect anything suspicious. It doesn't scan every file on your computer, dictate what applications you can or can't run and doesn't install itself at the kernel level. I don't have a problem with that at all.

[–] FishFace@piefed.social 1 points 1 week ago (1 children)

Cool but this started with you saying anti chest should be server side, not that it should not be kernel level.

[–] warm@kbin.earth 1 points 1 week ago

It was pretty obvious from the get go that my main concern is intrusive anti-cheat solutions.

Either way, the bulk of anti-cheat should be server yes, a basic client-side AC can exist alongside it to capture the most basic of cheats. Although entirely server side would be fine.