this post was submitted on 13 Nov 2025
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[–] tea@lemmy.today 9 points 3 days ago* (last edited 3 days ago) (1 children)

Performance and playability on Linux are effectively solved by Proton; therefore, the effort required to maintain a native Linux build is an unnecessary and inefficient use of development resources, especially for smaller studios. "Holding games back" on Linux feels like a semantic distinction if we're moving to a world where every PC game is playable on Linux.

(this assumption relies on Linux marketshare growing and the remaining games that don't support Proton due to anti-cheat software eventually are pressured to support playing on Linux, even if they don't build a native linux port. I think we're well on our way to that future and it's probably just a matter of time.)

[–] fuckwit_mcbumcrumble@lemmy.dbzer0.com 2 points 3 days ago (3 children)

Relying on Proton just offloads development/optimization to the community instead of the actual developers getting paid to develop it. Sure it's cool the game runs better. But like pay people to do that.

[–] magic_smoke@lemmy.blahaj.zone 6 points 3 days ago* (last edited 3 days ago)

Valve does, they literally have teams dedicated to the work.

Also, do you guys (who can afford to) not have re-occuring donations going out to your favorite open source projects every month?

[–] tea@lemmy.today 2 points 3 days ago

I guess my question is why pay people to solve a problem two ways?

We have an increasingly functional way to play on two platforms with a single build. I'd love to have both for completeness, but as long as Proton is actively being worked on, I feel like that's good enough and will certainly not hold back gaming on Linux for years to come.

[–] Grimy@lemmy.world 2 points 3 days ago

If it gets a proper market share and can't be ignored, developers will be more inclined to take care of it themselves. A lot of games come already working on it.