this post was submitted on 10 Nov 2025
27 points (100.0% liked)

Let's Talk About Games

1510 readers
1 users here now

Where Am I?

Welcome to Let's Talk About Games - A Feddit community for video games, the community around them and the ways in which we play, interact and consume them.

Rules

Links

If you'd like to get your community listed here, send me a DM.

founded 2 years ago
MODERATORS
 

I'm not a game developer but if I were to make a game, the only ideas that come to mind seem to be "I'm gonna remake my favorite game but change these things I didn't like about it!" but I heard that's a bad idea usually.

I'm wondering how much change, and to which aspects (gameplay, mechanics, theme, etc), do you think is needed to make a game inspired by something instead of a rip-off?

you are viewing a single comment's thread
view the rest of the comments
[โ€“] droning_in_my_ears@lemmy.world 1 points 6 days ago (1 children)

I'm trying to put thought but everything is just so tightly designed I feel like removing ANYTHING would ruin the appeal.

[โ€“] Coelacanth@feddit.nu 4 points 6 days ago

At the end of the day you have to have a reason to make your game. If you want to be heavily influenced that's fine, but your effort needs to come from a place of feeling like you have a vision for how it can be improved. That you have something to add. If you think the original game as it already exists is the perfect implementation of the concept, why make a new version?