this post was submitted on 10 Nov 2025
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I'm not a game developer but if I were to make a game, the only ideas that come to mind seem to be "I'm gonna remake my favorite game but change these things I didn't like about it!" but I heard that's a bad idea usually.

I'm wondering how much change, and to which aspects (gameplay, mechanics, theme, etc), do you think is needed to make a game inspired by something instead of a rip-off?

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[–] Bronzebeard@lemmy.zip 2 points 1 week ago

If there's next to nothing to differentiate the new game from the one that inspired it it's a rip-off, likely trying to gain sales solely by counting to the coat rails of the successful predecessor.

If you make meaningful changes or improvements that alter the play experience, That's iteration, progress.