this post was submitted on 08 Nov 2025
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Linux Gaming

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[–] Goodeye8@piefed.social 5 points 4 months ago (1 children)

Absolutely. I wasn't trying to imply Valve wouldn't offer VACnet to others. I'm sure they'd be happy to partner up with other devs. My point was more that other devs probably aren't interesting because of how hard it would be the implement. Like you said Dota and CS have different implementations and I imagine deadlock does too. I imagine most games would end up with either a custom implementation or a custom model, both require a significant work on the developers side. It's probably easier to add something like EAC than VACnet so devs most likely go that route.

[–] Truscape@lemmy.blahaj.zone 3 points 4 months ago

One solution to maintain Linux compatibility with good protections could be similar to what Embark Studios is doing with their games (The Finals, and Arc Raiders): Windows version gets Kernel-level anti-cheat and additional layers, Proton branch gets a user-level version of the anticheat instead.

Personally, I would argue that the majority of individual cheaters (who are seeking to undermine their opponents and win with minimal effort) are likely to be on Windows platforms where kernel-level protections would be most effective in detection. With an Embark-style dual solution - you can both catch the most cheaters and score W's with the Linux community.