this post was submitted on 06 Nov 2025
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From the sole developer responsible for Factorio's Linux-native port: https://www.factorio.com/blog/post/fff-408
The list of Linux-first games is so short it's not even a factor. It's very difficult to justify the additional effort of implementing a platform that serves exclusively the playerbase with a ~3% market share, especially when a different method exists to serve that same playerbase that works just as well and also serves the 90%+ with no additional effort.
The article I linked also contains an explanation as to why GNOME's decision to drop server-side decorations is fucking stupid.
Also separate from my long response, thanks for sharing that link. Very interesting read and the GNOME window decoration issue is rediculous.
For me, I'm sorry to say, GNOME is the epitome of asshole design. This one of many examples of its rigid design philosophy having negative consequences for users and devs. And devs are protecting GNOME from its own users bad experiences because the user blames the game for not conforming, not the DE for being rediculous.
It's a none issue these days because toolkits and engines are gonna implement their own decorations anyways and for everyone else there's libdecor.