this post was submitted on 06 Nov 2025
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[–] flux@lemmy.world 57 points 4 days ago (5 children)

The director should have reasons for the difficulty of the game. Celeste is a Perfect example. It's hard but it lets you learn and allows you to try again easily even if what you are doing is hard. Hard games that punish you and make you walk for 20-30 mins just so you can learn a few new moves the boss does can be incredibly frustrating. Many people who play these games eventually look at videos online to help after multiple tries because just "getting there" is extremely time consuming. A lot of games have normalized looking things up and that is disappointing as someone who would rather figure it out on my own. But wasting 30 mins to be killed in 2-3 hits from multiple stage bosses is not enjoyable IMHO.

[–] socsa@piefed.social 9 points 3 days ago (1 children)

This is the entire problem with modern gaming meta though. There basically is an assumption that people will look up the walkthrough, so you need to scale difficulty with that in mind.

I am like you, and this is a big part of why I've almost entirely stopped gaming. Either the game is too hard, or it has like 20 minutes of cir scenes per hour, or it requires an hour of supply grinding any time you pick it back up.

[–] fushuan@lemmy.blahaj.zone 3 points 3 days ago (1 children)

modern gaming meta

Like cyberpunk? The borderland series? Elder scrolls series? Expedition 33? Assassin's Creed series? Tons more hyper popular games I'm not aware of because I play mostly arpgs too.

There's plenty games that try to offer easier playthroughs, unless you wish for a game without easy mode but an easier baseline experience, in which case... Pokémon? The TLoZ games from Wii onwards? Idk, there's plenty and plenty more I don't know of.

[–] Orygin@sh.itjust.works 1 points 3 days ago (1 children)

I found expedition 33 to be difficult even in the story telling mode. It suggests a focus on the story, but you absolutely have to scale your characters correctly, learn boss fights patterns etc. I don't like the fight gameplay (not my cup of tea), so I tried to avoid them, but I couldn't progress past a certain point. Love the story and universe, but wish they'd made an even easier mode because I don't want to spend time learning all the mechanics and combos etc.

[–] fushuan@lemmy.blahaj.zone 1 points 3 days ago (1 children)

Weird, I beat everything but the last optional superboss (Simon) in hard (the difficulty before max) and it's not like I learnt character combos much. Yeah I did learn enemy movesets, sorta, but I always dodged, fuck the parry. Enemies did hit my characters a lot and almost half the turns were spent reviving them, but the revives recover post fight so it's whatever.

I did reach a point where Maelle and Verso were so strong that enemies hardly got a turn though.

[–] Orygin@sh.itjust.works 1 points 3 days ago (2 children)

I put exactly 0 thought to the characters builds, so I know it's my fault and I suspect it's not that hard. But I literally have no interest in the combat system, so of course the game is not entirely made for me. However, this story mode shows that some devs don't consider difficulty as a pre-requisite to enjoy their art.

[–] prole@lemmy.blahaj.zone 2 points 3 days ago (1 children)

Why not just watch a video of it on YouTube at that point?

[–] Orygin@sh.itjust.works 2 points 3 days ago

Because the game is prettier/smoother running on my computer native res at 100fps, than watching compressed videos on YouTube.
Otherwise yeah I would have watched a play through instead.
Also going at your own pace and being free to explore the environment is more pleasant than watching someone do it for you

[–] fushuan@lemmy.blahaj.zone 2 points 3 days ago* (last edited 3 days ago) (1 children)

Maybe there's a mod that autowins the battles for you if that's something you would enjoy? If all you want from the game is the story and the art but go along at your own pace, so not game play videos, god mode cheats might give you what you want. I'm being 100% serious.

[–] Orygin@sh.itjust.works 1 points 3 days ago (1 children)

I'll man up at some point and try to beat the game "fair". But not a bad idea if I still get stuck to just cheat.

[–] fushuan@lemmy.blahaj.zone 1 points 3 days ago (1 children)

Don't let the word cheat be a distraction, games are for enjoyment and if the default experience is not enjoyable for you tweaking is 100% fair in offline games tbh. My point was that I like there to be an actual default unified experience, but everyone is free to enjoy how they like. I'm one of the cheesiest players of offline games of all time lol.

[–] Orygin@sh.itjust.works 1 points 3 days ago* (last edited 3 days ago)

Yeah no worries I dont have any issue with cheating in single player games.
I used loads of trainers in the past to expand the fun in a game after beating it. It's just rarer the times I need to pull out one to finish it

[–] bigchungus@piefed.blahaj.zone 9 points 3 days ago

I love ULTRAKILL for many reasons, but this is one of them. I would never have completed the Prime Sanctums if I had to wait longer than 1 frame to reset to the checkpoint.

[–] altkey@lemmy.dbzer0.com 9 points 3 days ago

One can think of it just like about a fastfood joint. Two lines of coordinates: food and service, or user experience and mechanics. We do play clunky old games for their plot or shallow timekillers for their gameplay. Striking the right balance that is fitting your core audience is the goal. There, Kodjima thinks about better service, toning down mechanics so that everyone can eat their burger, while Miyadzaki serves artisan sets knowing their inaccessibility is a part of the deal for their niche audience.

[–] fushuan@lemmy.blahaj.zone 4 points 3 days ago (2 children)

Something a lot of people forget is that looking stuff up is not something normalised recently, older games tended to have a freaking manual that explained most bosses and areas, it even gave hints!

I get that you would prefer that, lucky there's plenty games for both of us.

[–] Samskara@sh.itjust.works 3 points 3 days ago

There were also printed game magazines with hints, walkthroughs and such.

It’s okay to look things up.

[–] flux@lemmy.world 1 points 3 days ago

Fair point. I always associated those with the fact video games were relatively newer media at the time but you are correct. Some times they would give you maps and instructions.

[–] other_cat@piefed.zip 1 points 2 days ago

Respectfully disagree with your stance (which is fine, as fushuan said, there's games enough for all of us.) When I was younger and played more games, I would frequently look up how to get through them on GameFAQ. The joy wasn't in figuring out puzzles, it was in getting to see the story unfolding.