this post was submitted on 05 Nov 2025
17 points (90.5% liked)

Virtual Reality

2499 readers
48 users here now

Virtual Reality - Quest, PCVR, PSVR2, Pico, Mixed Reality, ect. Open discussion of all VR platforms, games, and apps.

founded 2 years ago
MODERATORS
 

It’s been a long-held assumption that the human eye is capable of detecting a maximum of 60 pixels per degree (PPD), which is commonly called ‘retinal’ resolution. Any more than that, and you’d be wasting pixels. Now, a recent University of Cambridge and Meta Reality Labs study published in Nature maintains the upper threshold is actually much higher than previously thought.

As the University of Cambridge’s news site explains, the research team measured participants’ ability to detect specific display features across a variety of scenarios: both in color and greyscale, looking at images straight on (aka ‘foveal vision’), through their peripheral vision, and from both close up and farther away.

The team used a novel sliding-display device (seen below) to precisely measure the visual resolution limits of the human eye, which seem to overturn the widely accepted benchmark of 60 PPD commonly considered as ‘retinal resolution’.

you are viewing a single comment's thread
view the rest of the comments
[–] rowinxavier@lemmy.world 7 points 1 week ago

I have well above average vision and my partner has slightly below average. I can see the pixels on a 4k screen at a distance my partner cannot make out pixels on 720p. But both of us find 60Hz, the default for monitors, to be choppy. I think we have reached a fairly good level for pixel density but the refresh rate will keep going up to something like 150-200Hz for displays. Adaptive sync with stable parts being 60Hz and moving parts being higher make sense, as do different refresh rates for different colours. I think eink is also going to play a role as it doesn't flicker except when updating and it looks very similar to paper in terms of detail density.