this post was submitted on 21 Oct 2025
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submitted 1 month ago* (last edited 1 month ago) by u_1f914@lemmy.world to c/rust@programming.dev
 

Universal graphical transforms, better async python integration, unified text layout, and more.

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[–] FizzyOrange@programming.dev 7 points 1 month ago (1 children)

I think it's a perfectly reasonable license. You can also use it for free with closed source projects, except embedded projects (where most of the money is), which I think is generous.

I don't think everything has to be completely free. I'd much rather they had a viable business model and actually continue existing than just fizzle out because they have no funding source. Writing a high quality GUI toolkit is an enormous task so it's not really going to happen otherwise.

As much as I'm following egui, Xylem, Dioxus, Makepad etc. and hope they succeed I'd put my money on Slint being the first to make a Rust GUI toolkit of the same quality as Qt.

[–] vas@lemmy.ml 1 points 1 month ago (1 children)

Definitely! And as you said, you can use it with closed source projects as well (or GPLv3), and I have nothing against businesses doing UI toolkits as well. Have you read my last paragraph though?

[–] FizzyOrange@programming.dev 3 points 1 month ago (1 children)

I still don't think it's fair to say it's not open source. It clearly is. What you mean is it's not a non-commercial project.

[–] vas@lemmy.ml -1 points 1 month ago* (last edited 1 month ago) (1 children)

EDIT: I've misread at first. Commercial or not doesn't matter to me. I'm only interested here in whether it's open-source as a project. That is, if it's a sustainable open-source project.

[–] FizzyOrange@programming.dev 2 points 1 month ago (2 children)

I think you misread my comment. I didn't say it was a non-commercial project.

[–] vas@lemmy.ml 1 points 1 month ago

UPD: I've misread at first - apologies. Nevermind about commercial or not, this is of no interest to me. (See above.)

[–] vas@lemmy.ml 1 points 1 month ago* (last edited 1 month ago)

EDIT: I've misread at first - apologies. Nevermind.