this post was submitted on 06 Oct 2025
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[โ€“] Lettuceeatlettuce@lemmy.ml 2 points 1 day ago (1 children)

Fair point, I thought Proton went back farther than that.

I think my overall point is right still though, Linux gaming (native or otherwise) has become not just viable, but in some cases objectively superior to gaming on Windows in terms of raw performance. Pretty amazing, and in even less time than I originally thought lol.

[โ€“] entropicdrift@lemmy.sdf.org 2 points 16 hours ago* (last edited 16 hours ago)

Yeah. It's improved by leaps and bounds since DXVK and VKD3D came into existence. Wine was already incredibly robust and powerful with like 20 years of development on it, so Proton combining Wine with those other 2 projects for better DirectX support and then also managing Wine prefixes and tweaks automatically brought us from "if you're persistent and tweak a lot of settings a good chunk of games work" to "most games just work", and now even "if a game doesn't work on Linux now it's because the devs are blocking it actively"

And of course, Valve's active financial support and direct contributions to all of the projects involved has improved the reliability and performance of all of the tech involved by leaps and bounds.