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But doesn't that require some software-defined networking or a special network setup? I'm pretty sure with the average home internet connection, you'll fail over to the replica at your friend's home. But that has an entirely different IP address and the game client will not handle that gracefully. It's going to disconnect. And you need to do some DNS as well to always point at the active server and forbid caching. In a datacenter or enterprise setting, sure. you'll just reroute the traffic and nobody will notice.