this post was submitted on 03 Sep 2025
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Pixel Art
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It's very deflection heavy, found once I got into the rhythm it was pretty well balanced. There are some standouts to me that took me longer, but frankly those were exceptions, runbacks are super short so getting back to a fight is quick, nothing really felt like a slog to me and there's a lot of build options.
It's one I definitely put down a few times and came back to, it can be challenging at times but to me never felt unfair, pretty much always knew why I died. I enjoyed it a lot, definitely one of my favourite of last year.