this post was submitted on 20 Aug 2025
173 points (97.8% liked)
Dungeons and Dragons - Memes and Comics
3983 readers
24 users here now
A community for Dungeons and Dragons Memes and Comics
/c/DnD Network Communities
- Dungeons and Dragons
- Dungeons and Dragons - Art
- DM Academy
- Dungeons and Dragons - Homebrew
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Rules (Subject to Change)
- Be a Decent Human Being
- Credit OC content (self or otherwise)
- When posting OC comics please tailor your title to adhere to the following format*:
"Title" - [Comic Name]
e.g. "Krak of Dawn" - [Swords Comic]
*Does not apply to memes
- Posts must have something to do with Dungeons and Dragons and be in a meme format or a comic
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Keith Baker has a good take on this. Werewolf physical immunity doesn't mean that swords and arrows just bounce off of them. It means that the magic which created them lets them keep fighting despite receiving grievous wounds. They get cut, bleed, but don't die. His house rule is that massive amounts of nonmagical damage which clearly must destroy the werewolf's body do kill it. So a werewolf doesn't take fall damage per se. If it falls far enough to break bones, it still just gets back up and the DM gets to describe how gruesome seeing it move is. If it falls far enough to splatter, it's dead.
Edit: Also, werewolves should be used as horror-movie antagonists rather than simply units in a wargame if the players are facing them without magic weapons. That means less focus on the rules as written and more focus on what makes for a good horror movie. The werewolf is hunting the players for sport. They should quickly be shown that they can't kill it by conventional means, but they should also be able to slow it down long enough to escape so that it can keep hunting them. If they push it off a roof and break its legs, that should given them time to run away. If they stay and watch instead, they'll see some unseen force twisting its broken bones back into place and it will suffer no mechanical penalty after falling.
More or less how "aggravated" damage works, thematically. The damage resistance isn't repellant (ie. structural DR) or regrowth (eg. vampires, trolls, hydra), it's more of a preternatural endurance. Overloading that inherent system will trigger death, naturally.
So... what if you encased a werewolf in concrete?
I'd say it depends on exactly what werewolves are in your setting. Are they closer to living creatures that have been altered by magic, or are they closer to demons shaped like wolves? In either case, I'd rule that it's trapped but its nature determines whether it dies or not.
(I think an Eberron werewolf would die. In that setting, werewolves were deliberately created by a demon who wants to terrorize humans, and part of his intent is presumably to have the werewolf be a person forced to become a monster. So I would say it still needs to breathe.)
Don't most demons also need to breathe?
If I were writing the story I would say that they don't. Accidentally releasing a trapped or bound demon is a common theme and I don't want to argue about what it breathed and ate for a thousand years before it was set free. (And where did it poop?) But I don't know what the rules actually say. Constructs explicitly don't need to breathe so does everything that doesn't have that statement in its description need to breathe? I suppose so, in which case you're correct.