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The points at which the game transition between acts seem a bit arbitrary (mainly for Act I to Act II), and I don't see a narrative or mechanical reason to lock us out of previous maps and quests. As far as I remember, previous Baldur's Gate games didn't have this kind of points of no return. Why do you think they did it? Do you like it?

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[-] Kolanaki@yiffit.net 2 points 1 year ago* (last edited 1 year ago)

I've heard of this early ending and yeah, maybe that's it because I was able to go back to the very beginning as far as just before entering Rivington. After that, is when the only FT point I had was my camp. I did all the top of emerald Grove, then the underdark, then the mountains, then the shadow forest before finally moving on.

this post was submitted on 30 Aug 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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