Found this video intresting as Matt talks about what dice to use and how to use it for the game they are making. Loved the shoutout and critique of "FUNKY" dice used in FFG's Star Wars lineup (and Genesys) and how it influenced them in their process.
He also got a bit into how the task resolution mechanic (dicerolling) will tie into other things such as class resources.
Did he really need to reinvent 80% of all dice resolution systems to make a game? And the end result he came to was chainmail.
username checks out