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Day 6: Guard Gallivant

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FAQ

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[-] Rin@lemm.ee 2 points 2 weeks ago

TypeScript

Solution

import { AdventOfCodeSolutionFunction } from "./solutions";


export const check_coords = (grid: Grid, x: number, y: number) => {
    return y >= grid.length ||
        y < 0 ||
        x >= grid[y].length ||
        x < 0
}

export enum Direction {
    UP,
    UP_RIGHT,
    RIGHT,
    BOTTOM_RIGHT,
    BOTTOM,
    BOTTOM_LEFT,
    LEFT,
    UP_LEFT,
};

/**
 * This function should return true if it wants the search function to continue
 */
export type SearchFindFunction = (currChar: string, x: number, y: number) => boolean;

export type Grid = Array<Array<string>>;

export enum SearchExitReason {
    OUT_OF_BOUNDS,
    FUNCTION_FINISHED,
    INVALID_DIRECTION,
}

export const search_direction = (grid: Grid, x: number, y: number, direction: Direction, find: SearchFindFunction): SearchExitReason => {
    // invalid coords
    if (check_coords(grid, x, y))
        return SearchExitReason.OUT_OF_BOUNDS;

    // search failed
    if (!find(grid[y][x], x, y))
        return SearchExitReason.FUNCTION_FINISHED;

    switch (direction) {
        case Direction.UP:
            return search_direction(grid, x, y - 1, direction, find);

        case Direction.UP_RIGHT:
            return search_direction(grid, x + 1, y - 1, direction, find);

        case Direction.RIGHT:
            return search_direction(grid, x + 1, y, direction, find);

        case Direction.BOTTOM_RIGHT:
            return search_direction(grid, x + 1, y + 1, direction, find);

        case Direction.BOTTOM:
            return search_direction(grid, x, y + 1, direction, find);

        case Direction.BOTTOM_LEFT:
            return search_direction(grid, x - 1, y + 1, direction, find);

        case Direction.LEFT:
            return search_direction(grid, x - 1, y, direction, find);

        case Direction.UP_LEFT:
            return search_direction(grid, x - 1, y - 1, direction, find);

        default:
            return SearchExitReason.INVALID_DIRECTION;
    }
}

export const gridSearch = (grid: Grid, st: SearchFindFunction): [x: number, y: number] => {
    for (let y = 0; y < grid.length; y++) {
        const row = grid[y];
        for (let x = 0; x < row.length; x++) {
            const char = row[x];
            if (!st(char, x, y))
                return [x, y];
        }
    }

    return [-1, -1];
}

export const makeGridFromMultilineString =
    (input: string) => input.split("\n").map(st => st.trim()).map(v => v.split(""));

export const Duplicate2DArray = <T>(array: Array<Array<T>>) => {
    return [...array.map((item) => [...item])];
}



const NextDirection = (dir: Direction) => {
    switch (dir) {
        case Direction.UP:
            return Direction.RIGHT;
        case Direction.RIGHT:
            return Direction.BOTTOM;
        case Direction.BOTTOM:
            return Direction.LEFT;
        case Direction.LEFT:
            return Direction.UP;
        default:
            throw Error("Invalid direction");
    }
}

/**
 * @returns true if there are no loops
 */
const NoLoops = (grid: Grid, x: number, y: number, dir: Direction) => {
    const visited = new Set<string>();

    /**
     * @returns True if not visited yet
     */
    const addToVisited = (x: number, y: number, dir: Direction) => {
        const log = `${x}:${y}:${dir}`;

        if (visited.has(log))
            return false;

        visited.add(log);
        return true;
    }

    let searchResult: SearchExitReason = SearchExitReason.FUNCTION_FINISHED;
    let res = true;
    let i = 0; // rate limited for API
    let [lastX, lastY] = [x, y];
    while (searchResult !== SearchExitReason.OUT_OF_BOUNDS && i++ < 10_000) {
        searchResult = search_direction(grid, lastX, lastY, dir, (ch, currX, currY) => {
            if (ch == "#")
                return false;

            [lastX, lastY] = [currX, currY];

            res = addToVisited(currX, currY, dir);
            return res;
        });

        if (!res)
            break;

        dir = NextDirection(dir);
    }

    return res;
}


export const solution_6: AdventOfCodeSolutionFunction = (input) => {
    const grid = makeGridFromMultilineString(input);
    const visited = new Map<string, [x: number, y: number, dir: Direction, prevX: number, prevY: number]>();
    let [x, y] = gridSearch(grid, (ch) => ch !== "^");
    const [initialX, initialY] = [x, y];
    let dir: Direction = Direction.UP;

    const addToVisited = (visitedX: number, visitedY: number, dir: Direction) => {
        const loc = `${visitedX}:${visitedY}`;
        if (!visited.has(loc))
            visited.set(loc, [visitedX, visitedY, dir, x, y]);
    }

    addToVisited(x, y, dir);

    let res: SearchExitReason = SearchExitReason.FUNCTION_FINISHED;
    let i = 0; // rate limited for API
    while (res !== SearchExitReason.OUT_OF_BOUNDS && i++ < 10_000) {
        res = search_direction(grid, x, y, dir, (ch, currX, currY) => {
            if (ch == "#")
                return false;

            addToVisited(currX, currY, dir);
            [x, y] = [currX, currY];
            return true;
        });
        dir = NextDirection(dir);
    }

    const part_1 = visited.size;

    // remove starting position for part 1
    visited.delete(`${initialX}:${initialY}`);

    let part_2 = 0;
    visited.forEach((v) => {
        const [visitedX, visitedY, visitedDirection, prevX, prevY] = v;
        const newGrid = Duplicate2DArray(grid);
        newGrid[visitedY][visitedX] = "#"; // add a block

        // look for loops
        if (!NoLoops(newGrid, prevX, prevY, visitedDirection))
            part_2++;
    });

    return {
        part_1, // 4656
        part_2, // 1575
    }
}

I'm so surprised this runs in ~3s, expected it to take like 60s (do I have supercomputer?). Solution was similar to Pyro's in this thread as in it simulates the walk then places an obstacle in every possible position but I speed it up by starting just before the obstacle and looking towards it. Also, I reused some code from day 4 by tweaking it slightly. Thank you for the "S" tire Advent of Code puzzle. :)

this post was submitted on 06 Dec 2024
26 points (96.4% liked)

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