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this post was submitted on 27 Oct 2024
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Showerthoughts
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Quake was also the first game with texture mapping. At the time, it was fucking amazing, and how, today, modern games can have things like transparency and round corners on polygons on their 3-D models.
Also, when it came out, only, like, two video cards even supported all of the features in the game. It was almost a year before any other video cards came out that did. There was one ATI Radeon card and one Nvidia card. I remember that I had the ATI card that supported the Ray tracing and the texture mapping (Radeon 9800).
What? Because texture mapping showed up much before Quake, wolfenstein 3d had it. And you didn't need any special video card for it, it was rendered by the CPU.
Sorry, texture mapping with alpha (transparency)
Ah gotcha!