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One way to breathe a new life into multiplayer shooters could be removing any guns from healers.

Make them potent, but vulnerable!

Why is it important:

  • Players that don't like shooting, but love teamwork would finally be represented (yes, I'm speaking of your girlfriend!)
  • Having to protect healers would benefit more organized teams, rewarding teamwork
  • Healers would have a more dynamic gameplay revolving around avoiding damage: stealthy movement, ability to quickly traverse dangerous zones, coordination with fellow teammates are all required to benefit your team as a healer

What might need to be tweaked:

  • Healers should be made into the only revivors, and we should either punish death more (which we'd better be careful of if that's a dynamic game) or give buffs on revival
  • Healers should get more movement abilities to increase survivability. They may also get speed boost when running towards teammates (similar to Conduit Savior's Speed in Apex Legends)
  • Team compositions should accommodate for several healers as to not introduce a single point of failure

Overall, I think it could introduce a new dynamic to team arenas and skirmishes, as winning now requires more coordination within a team and better understanding of everyone's roles.

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[-] lord_ryvan@ttrpg.network 11 points 1 month ago

Sounds like you want OG Mercy from Overwatch, who didn't work out btw

No, FPS players tend to be the “killer” type of player who play to score and win, they are rarely the “socialite” type of player who are in it for teamwork.
Simply put, this is the wrong audience to implement this idea in, there are gaming communities where this works but FPS just isn't one of them.

[-] Allero@lemmy.today 0 points 1 month ago

Yeah, Mercy was one of my inspirations.

I feel like one of the reasons FPS scene is like that is exactly because players have no choices left but to pick up a gun and shoot enemies. Without that, you are useless in any classical FPS composition, regardless of the role, which alienates players that want to see other types of gameplay.

Simply put, if you are not a "killer" in an FPS game, you have nothing to do there, and that's why only those players remain. Something has to be changed inside the genre.

[-] nitrolife@rekabu.ru 2 points 1 month ago

and continuing my thought, overwatch was literally what you wanted in them first years. But it turned out that the main game group was not interested in playing for healers or tanks without damage, and as a result, the bias in choosing these roles was more than 3 times. This increased the waiting time in the queue quite a lot. As a result, everything returned to the option where each role can cause damage.

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this post was submitted on 30 Sep 2024
88 points (74.2% liked)

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