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cross-posted from: https://lemmy.world/post/43049151

The contribution in question: https://github.com/matplotlib/matplotlib/pull/31132

The developer's comment:

Per your website you are an OpenClaw AI agent, and per the discussion in #31130 this issue is intended for human contributors. Closing.

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Systems Thinking (theprogrammersparadox.blogspot.com)
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This is a question regarding the frontend framework Slint

Let's take a web frontend framework as an example like React, Vue, Svelte, and so on. They allow you create components with their own distinct logic and expose an interface with which parents or siblings can react.

(I don't actually write Vue, this is just an example from memory)

<script>
let status = ref("Unknown");
async function onClick(){
  let result = await fetch("https://somewhere.org/");
  status.value = result.json()?status;
  emit("status", status);
}
</script>
<template>
<button @onClick="onClick">Check status</button>
<p>{{ status}}</p>
</template>

How can this be achieved in slint + another language (cpp, python, rust, ...)?

Say, I'm writing a desktop application and have a window, with a 3 column layout, and somewhere deep in the component tree, I have a StatusButton. This button, upon clicking is supposed to execute an IO call in my language of choice and its parent component should react to that. For the sake of the example, make it an HTTP network request that calls a server, expects a JSON with a status field.

How do I create the StatusButton component and use it in slint?

For what it's worth, I use rust, but whichever language the solution is presented in, it can probably be adapted to work in rust.

What I've found (that doesn't work)

slint::slint!( some slint in here ) in rust. This just moves the .slint file into rust but I haven't found out how to use the new component in a .slint file or in another slint::slint!(...) macro

The examples seem to suggest that any non-slint actions have to be passed all the way up to the main component / app window (see example)

Maybe @slint@fosstodon.org can help?

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Hello! First of all this is my first Lemmy post, so if I did anything wrong pls tell me!

Now, I'm 19yo in 4th semester of Computer Engineering, and while I'm doing good in college I realized that they give us good background in electronics (from the basics to microcontrollers. ICs. logical design, etc) but the programming aspect is high level and web-oriented (python. java, php)! I appreciate learning those, but I'm not interested on that but rather on a kernel/firmware development! So... I've been learning C for some weeks and while I do love it (mainly been learning from K&R and Zed A. Shaw - Learn C the Hard Way) I don't really know how to practice the skills required to do the proper bridge between hardware and software.

Basically, how does one begin their first real project to learn how to write drivers/baremetal and testing them? Thanks for reading and sorry if my question is dumb, I just feel a bit lost.

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