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submitted 1 year ago* (last edited 1 year ago) by LibraryLass@startrek.website to c/daystrominstitute@startrek.website

When studying vertebrate paleontology, the skeleton is one of the most important, and often the only, clue we have to the appearance of long-extinct animals. In Lower Decks: "Kayshon, His Eyes Uncovered", we were treated to the ghoulish sight of of Spock's skeleton ^1, ^2, courtesy of the remains of his giant clone from TAS: "The Infinite Vulcan." Any dinosaur fan knows that while there's only so much bones can tell you about the living animal, they can still tell quite a story. I am not an expert in anatomy and not a trained paleontologist, but it is my hope that analyzing the remains of Spock the Larger will provide further insight into the anatomical differences between humans and Vulcans. By way of comparison, here is an anatomical diagram of the human skeleton: ^3

Dentition

As near as I can tell, adult Vulcans appear to have 28 teeth to the human's 32, seven on each side ^4, ^5 on top and bottom. (It's possible that Spock could have had his wisdom teeth out, but presumably the clone would have undergone no such procedure, and no empty sockets are in evidence.) Looking closely at the teeth themselves, six molars, four incisors, and four bicuspids per side are in evidence. There is no sign of the canines a human has. This suggests that Vulcans evolved from a herbivorous answer. Could Vulcans' propensity for vegetarianism be a biological imperative rather than a cultural tendency?

Skull

The proportions of the Vulcan skull as depicted in this image compared to the human skull in this image are fairly simpler. The skull, across the zygomatic along the upper corner of the orbit, is 101 pixels wide on the Vulcan as depicted in figure 1 and 75 pixels wide in the human as depicted in figure 3. The height of the skull, respectively, is 173 and 132 pixels. These equal a ratio of 1.71 for the Vulcan and 1.76 for the human. Sufficiently clear side and rear views are unfortunately not available for comparing the approximate circumference of the cranium, but it can be presumed that the Vulcan skull is similar in all dimensions to that of a human, and that their brain would likely be similar size (and thus, similar in proportion to their overall body mass) to that of a human. While brain-body ratio isn't a perfect estimator of intelligence this is certainly consistent with them being comparable to a human in intelligence (but don't let the Vulcans know, they'd surely be insulted.) Vulcan eyes are forward-facing. Binocular vision is unusual in prey species, but as we've established, Vulcans are herbivores. One possibility is that a wide field of vision is not necessary to protect from predators, which would suggest that there are no predators on Vulcan large enough to threaten a man, however the existence of the Le-Matya and the large creature that nearly slew a young Michael Burnham when she camped out in the Forge disproves this hypothesis. On Earth, the only herbivorous animals with forward-facing eyes are found among our primate relatives, who descend from an arboreal ancestor that required depth perception to brachiate. I suggest it is thus likely that Vulcan was once home to vast forests, in the trees of which a distant, pointy-eared ancestor once lived.

Vertebrae

Vulcans are vertebrates, shockingly.

All jokes aside, based on the position of Giant Spock's shoulders, it would appear that Vulcans have only five cervical vertebrae to humans' seven ^6. Fewer than seven vertebrae is uncommon for mammals on Earth-- the only mammals with more or fewer than seven vertebrae are manatees with six, two-toed sloths with five, and three-toed sloths with nine. All other mammals, from mice to gorillas, have seven. It's hard to say what the practical effects of this would be, as the number of bones in the neck don't necessarily tell us much about the flexibility of that neck.

Ribcage

I count seven ribs per side, of which the last two are floating ribs unattached to the sternum ^7. These extend rather further forward than the floating ribs of humans. Like earth's tetrapods, and unlike many fishes, Vulcans have only a single set of ribs. I think the Xiphoid process can be seen through a hole in Giant Spock's shirt. I suspect that Vulcans may have smaller lungs than humans do(an assertion backed up by the anatomical chart in the old Starfleet Medical Reference Manual, where the position of the Vulcan heart and stomach truncate the lungs slightly.) Vulcan is generally said to have a thinner atmosphere than Earth, so we can conclude that Vulcan lungs must be far more efficient than our own.

Hands

This is an interesting one. If you look closely at the bones of the Vulcan hand it appears that they are significantly different from those of a human. The most notable difference is that the Vulcan hand appears to have either an additional phalange, or else they have not one, but two metacarpals per finger-- I think the latter, because it looks like the joint would be about mid-palm on a human to me. ^8 The most likely result is that the Vulcan palm can, perhaps, be folded in the middle. This could potentially jive with our brachiation hypothesis from earlier. However it is worth noting that this adaptation seems to appear only on the right hand (on the audience's left in the image.) Most likely one hand or the other is simply the victim of an animation error, but which one it is, we cannot be absolutely certain of.

Unfortunately, glimpses of the remainder of the skeleton are fragmentary and hard to tell us much, though a generally close resemblance to human anatomy continues to be evident from what we see, which includes part of the left radius, the radius, ulna, and humeral trochlea of the right arm, the right shoulder, some three lumbar vertebrae, a bit of the ilium on both sides, and a glimpse of both knees. However we have sufficient diagnostic material to distinguish fossil remains of H. sapiens and V. eridani despite the otherwise extreme convergence of their physical traits.

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I saw this rant/complaint over on Reddit, and it got me thinking a bit.

We know that at least on paper, Federation starships are insanely fast and agile. Data has stated that the Galaxy-class Enterprise was able to achieve Warp 9 from , and some ships, like the Nebula class, don't seem to use impulse engines at all, favouring the warp engine for sublight speed usage at all.

Despite that, we also know that impulse engines aren't simple thrusters, and are able to move the ship in a way not directly in line with the output thrust (Relics), and from the same episode, we also know that smaller ships, like the Jenolan, will still run rings around ships like the Enterprise, even though it is nearly a full century out of date.

However, from what the show itself portrays, the ships tend to be fairly slow and sluggish when in combat, sedately drifting along the battlefield, while weapons fire goes every which way. The most recent and active thing we've seen a big starship do is maybe the fighter run in Picard.

In my opinion, by trying to keep to the slow and seemingly logical expectations for starships to be slow, hulking metal structures that slowly fly around shooting each other, Star Trek ends up underselling what Federation starships are able to do. They would be more realistically portrayed flitting about the battlefield like dragonflies, instead of being like "real boats" today, that have more of a sense of mass.

It seems wildly unintuitive, but it would also help show Federation propulsion technology being more advanced than what they are now. Starships can instantly stop and reverse course, or move in ways that would be impossible with modern technology, and the show not showing ships capable of doing just that might be to its detriment.

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The amount of #startrek content on my feed has expanded considerably since #lemmy became the new home to @daystrominstitute and @startrek.

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It will surprise few members of the Daystrom institute who are familiar with me and my work that cartoons are one of the only things I enjoy as much as I do Star Trek. One of my favorite animated shows of all time is Cartoon Network's 2010-2019 surreal fantasy-comedy Adventure Time with Finn and Jake. The creative crew of Adventure Time were notorious Star Trek fans, and particularly of TNG. Over the course of their ten seasons they cast numerous Star Trek alumni, including George Takei, Michael Dorn, Jonathan Frakes, Wallace Shawn, Marina Sirtis, and LeVar Burton, not to mention many more that would later appear on Star Trek-- mostly career voice actors and comedians with roles on Lower Decks or Prodigy such as Tom Kenny, Paul F. Tompkins, Grey Griffin, Lauren Lapkus, Paul Scheer, and Dee Bradley Baker, but some that are more well-known for live action such as Tig Notaro, Rebecca Romijn, and Rainn Wilson.

For those of you that may be unfamiliar with Adventure Time, it primarily centers around the adventures of teenage boy Finn the Human and his best friend and adoptive brother Jake the Dog, a pair of fantasy adventurers in the land of Ooo, a fantasy realm a thousand years after global nuclear war ends civilization as we know it and heralds the return of magic to the world. As the show went on it explored many corners of their world, often devoting entire episodes to supporting characters where the two leads make minimal or no appearances. One of the most acclaimed and beloved episodes of Adventure Time is season 5, episode 16, "Puhoy", the series' first Emmy winner. Many fans, including tiresome internet personality Doug "That Guy With The Glasses" Walker, have noted the similarities between Puhoy's story and that of Star Trek: the Next Generation's "The Inner Light", an episode I am sure requires no introduction to the members of the Daystrom Institute.

More than merely riffing on a shared trope, however, I argue that Puhoy constitutes a specific parody of The Inner Light, a joke helped along by the appearance of not one but two notable Star Trek alumni: Jonathan Frakes as a grown-up Finn, and Wallace Shawn as village wise man Rasheeta. Finn, held back from adventuring by the arrival of a dangerous storm and melancholy about the state of his budding relationship with Flame Princess, constructs a pillow fort with Jake. Jake advises Finn that the problems he worries about are imaginary ones borne of attachment, and to demonstrate, thoughtlessly destroys his favorite mug by pitching it out the window into the conflagration. Unsure about the lesson, Finn enters the pillow fort to meditate and finds a mysterious door, which appears to lead him to another realm made entirely of pillows and blankets. While there, he slays a dragon, and dances with Roselinen, the daughter of a local villager named Quilton, but finds himself wanting to return home soon.

Meanwhile, Jake uses a fishing rod to retrieve his cup, and when questioned about this apparent hypocrisy by their roommate BMO, a living video game console, Jake offers to share some hot chocolate with them. Back in the pillow world, years have passed. Finn and Roselinen have married and had two children, named Jay and Bonnie (after Jake and another main character, Princess Bubblegum, also called Bonnibel.) Quilton arrives and informs him that he has learned of a way to return to Finn's normal life-- a door that appears only infrequently and for a short time. Years later, Finn consults with the oracle Rasheeta about the door, but Rasheeta offers no clear answers, except that Finn will soon leave. Finn finds he can no longer clearly recall Jake, and when he tries can only recall a figure that more closely resembles Rasheeta telling him to stay with Roselinen. Roselinen encourages him to return home, asking only that he remember her and the children when he does. Finally, Finn dies of old age, surrounded by family, and emerges from the pillowfort, still a young boy. His attempts to relate this experience to Jake is interrupted by a phone call from Flame Princess, causing him to forget the whole thing like a dream.

Almost every beat of Puhoy is the opposite of The Inner Light. Unlike the crew of the Enterprise, Jake and BMO make no attempt to rouse Finn from his other life, and indeed scarcely appear to be concerned at all. Unlike Aline, Roselinen is supportive of Finn's desire to resume his old life. Unlike Picard, the experience can leave no lasting impression on Finn, and the episode is at best ambivalent about the idea of sentimental mementos, adopting as many of Adventure Time's most poignant episodes do a highly existential, Zen philosophy that it is best to focus neither on the past nor the future. But Finn and Picard's journey is alike, the tension between their old life and their new life is alike, and it only serves, alongside the casting of Frakes, to highlight the irony of how unlike the details of the episodes around them are in a way that brings the audience in on the joke.

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While some may argue in transparently bad faith that it isn't so, it's obvious to even a casual observer that Star Trek's setting depicts in the Federation a vision of society in which the goals of both the social and economic left wing have largely won out and largely been attained. The people of the Federation have relatively complete equality of race, gender, sexuality, and even species. Resources are abundant and housing, food, shelter, healthcare, education, and beyond even the necessities even most of the pleasures of life are provided to virtually all. The environment is protected and even controlled on many populated planets to protect the ecosystem.

What, then, is at the cutting edge of politics for the Federation? In the interests of disclosure, I have identified as an anarcha-feminist and a pacifist for more than a decade (albeit not a tremendously intellectual one), and my analysis here is based in large part on the issues I believe that, as a civilian living in Star Trek's universe, I would likely have strong positions on.

A few candidates immediately present themselves:

  • AI rights. A major theme of 24th-century Star Trek, from the beginning of TNG right up to Picard, is the debate over the rights of artificial intelligences, whether in the form of androids and synths like Data and Soji or photonics like the Doctor, Vic, and Moriarty. Less attention is given to less anthropomorphic forms of artificial intelligence. As we see in Lower Decks, Starfleet and the Daystrom Institute keep rogue AIs such as AGIMUS, Peanut Hamper, and 10111, with no evidence that they received any kind of trial or evaluation. The tragedy of 2385 became a major impediment to AI rights, but after the events of season 1 of Picard they seem to be back on track, at least for Synths. The personhood of photonics and non-anthropomorphic AIs remains up in the air.
  • Augment rights. This may be an internally contentious issue. on the one hand, it is clear that genetically-altered individuals are marginalized as of the Dominion War. It is by the narrowest of margins that Bashir avoids being drummed out of Starfleet for being the recipient of a medical procedure he had no ability to consent to or refuse, and the Jack Pack are in some ways treated more like inmates than patients. Less than a century and a half before, Illyrians were persecuted and La'an Noonien Singh faced bullying as a child for being the distant descendant of Khan. However the memory of the Eugenics Wars looms large in the human imagination and genetic augmentation may still be viewed by some as inherently hierarchical.
  • Humanocentrism and Vulcan Supremacy. Azetbur's remarks on the Federation as a "Homo sapiens-only" club are not strictly true, but they're not strictly unfounded either. The Federation's capital has always been Earth, Starfleet's headquarters are on Earth, Earth seems to have more colonies than any other member world (and stay tuned while we discuss that further), Humans make up the bulk of Starfleet (even on the Cerritos, by far the most species-diverse ship shown in Trek canon, the majority of the crew seem to be human), Federation Standard is closely descended from English, and four out of six Federation Presidents named or depicted across Star Trek canon are either human or of partial human ancestry. Vulcans, meanwhile, are frequently openly prejudiced against other species and seem to face little opprobrium for being so. This is more prominent in the 22nd and 23rd century, with anti-human terrorism on Vulcan, Spock's childhood bullying, and Starfleet even declaring entire vessels (such as the Intrepid) Vulcan-only; but it still seems to be present in the 24th and even, in some respects, as far ahead as the 32nd century.
  • Seceding worlds (and the Maquis.) Unlike the United States of America, which had a whole civil war over the matter, Federation member worlds, and even colonies, appear to have the right to withdraw Federation membership. Aside from the Cardassian Border colonies that produced the Maquis rebellion, Turkana IV is perhaps the most prominent example in the 24th century. We know later in history most of the Federation's worlds, including Earth, Ni'Var, and Andoria, will secede as well in the aftermath of the Burn, and there are some indications that M'Talas Prime may be ex-Federation by the time of Picard. Turkana IV and M'Talas prime serve as an effective demonstration of exactly why this might become a progressive issue: neither seems to have thrived without the Federation, and the Maquis secession resulted in years of violence ending in mass murder on the part of the Dominion. On the other hand making Federation membership irrevocable is not exactly respectful of the sovereignty of those worlds' people. This is likely an issue that sees divided perspectives.
  • Expansionism and Imperialism. This may be another controversial one. It is undeniable that the Federation is expansionist, always settling new worlds, welcoming new members, and pushing its borders outwards. As an organization Boldly Going Where No Man Has Gone Before is a central element of Starfleet's mission. However it is clear that one of the key goals of the Prime Directive^1^ is in ensuring that this expansion does not come at the expense of sovereign indigenous civilizations. Nevertheless, we often see the citizens of other polities feel their people are pressured, or even subtly coerced, to join the Federation, especially in DS9. It is not hard to believe that these concerns are shared by at least some Federation citizens.
  • Social issues in neighboring societies. It is clear that many of the Federation's neighbors do not place as high a value on the rights of the individual or of the people as do the Federation, from Ferengi misogyny to Klingon classism to Cardassian totalitarianism. This is the opposite side of the coin from the prior issue, and it seems like the dominant strain of thought in the Federation is to pursue a policy of not intervening even in other advanced societies in the name of inalienable rights, or even providing more than token support to internal resistance movements much of the time (witness the struggles of Bajor, for instance.)
  • Section 31. It remains unclear how much of the existence of Section 31, particularly in its modern form, is known to the public. However if it is known, an organization willing to violate the Federation's every high-minded principle in the ruthless pursuit of protecting its interests is doubtless a fraught subject. If their existence only became public knowledge after the fact of their indiscretions, one could easily imagine it being a scandal that tarnishes entire governments.
  • Criminal Justice. While crime is no longer as widespread as it is in our own time due to lack of deprivation, the Federation still practices a form of carceral justice. Better minds than I discuss elsewhere the matters of police and prison abolition. Here is one 21st-century left-wing cause that hasn't yet become obsolete.
  • Militarism. A common criticism of Star Trek is that everything in the Federation seems to revolve around Starfleet. While that's partly a limitation of the nature of the show, it raises the question: how true is it really? And how true do the people of the 24th century perceive it to be? How comfortable are civilians with the prominence of Starfleet?

Please use the comments to offer your own insights, or to suggest any issues I may have overlooked.

^A subject about which liberal and left-wing arguments both for and against are so played out as to be not worth any further mention.

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submitted 1 year ago* (last edited 1 year ago) by maplealmond@startrek.website to c/daystrominstitute@startrek.website

In the finale of Picard Season 3, the Titan, armed with a 100 year old cloaking device, manages to successfully evade detection by the Borg controlled fleet. This raises some questions. How on earth is it that the Titan was able to accomplish this with a seemingly obsolete cloaking device?

I postulate two things, the first is that what we call the cloaking device is merely one component in a whole system of invisibility, and the second is that StarFleet was certainly obeying the letter of the treaty (Pegasus and Section 31 aside) by not developing cloaking technology, but was, in reality, building ships ready to accept cloaking devices at a moment's notice.

What do we know about cloaking devices, and how are they defeated? The cloaking device ties into the ship’s deflector shield control (as per TOS: The Enterprise Incident) and it obtains invisibility in part by bending light around the ship (as per comparison to the Aldean planetary shield in TNG: The Bough Breaks and description from DISL Into the Forest I Go)

However, using the deflector shield to remain unobserved does not necessarily require a cloaking device. As per the opening of TOS: Assignment: Earth, the Enterprise was able to use its defector shield to remain unobserved to 20th century technology.

And there are countless examples of a cloaking device being imperfect. The most famous example is likely Star Trek VI: The Undiscovered Country, where a torpedo set to target ionized gas is able to trace down the location of a Bird of Prey, summarized as “The thing has to have a tailpipe.”

But that is not the only example. Detecting energy distortions, subspace radiation, high speed warp signatures from neutrino radiation, and looking for tetryon particles all worked as forms of passive detection. (I will not cover active detection mechanisms such as the tachyon net, as the Borg fleet never deployed them.)

To add to all this, the clocking device is very small. A device about the size and weight of a man can make a ship invisible.

Here I switch to speculation.

First, I suggest that the cloaking device is primarily a computer. It is not the thing which makes the ship invisible - you could plug it into a building and it would not work, unless it has its own projectors. It must be plugged into a ship with a deflector array, to enhance and perfect its ability to make the ship invisible.

Second, the quality of the ship is more important than the quality of the cloaking device. A cloaking device “merely” needs to look at all incoming radiation of all types, and calculate how to move it around the ship for total silence. But it cannot protect against a ship which emits radiation, leaks gas, etc. Thus, a ship designed with high quality shields and high quality emission control will be more stealthy.

Side speculation: The design decision to not use an antimatter core in the first Bird of Prey we see during TOS: Balance of Terror (their power is simple impulse only implies fusion) and the later TNG-era decision to use a forced singularity despite the downsides, may be rooted in the notion that the Romulans felt that emissions from antimatter annihilation were a liability. Selling the Klingons the cloak and not telling them about this problem seems entirely on brand for the Romulan Star Empire.

There is something of an exception here, the phased cloak. A ship out of phase would, presumably, emit radiation which is also out of phase. (Extrapolated from TNG: The Next Phase where Ro shoots Riker in the head and he does not notice.) The phased cloak represented an attempt to fix emission control on a completely new level. But the phased cloak had problems, and is is seemingly a dead end for the ability to fire while cloaked. Plus, research was a treaty violation.

So now we return to the Titan. We know that plugging a 100 year old cloaking device into the Titan produced an invisibility effect which worked admirably. StarFleet may have seemingly kept their commitment to not build ships with cloaking devices, but this was always a hand wave agreement. StarFleet was ready for the day when they needed invisible ships, and having ships ready to accept cloaking devices was seemingly an unspoken but very intentional design consideration.

When the Titan needed to be invisible, she was missing only one piece of the puzzle.

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In "Take Me Out to the Holosuite", captains Sisko and Solok form teams of their own crewmen and play a baseball game in one of Quark's holosuites. Unlike most Holosuite programs, the real people involved are extremely spread out, with Rom (in the stands behind home plate) and Dax (climbing the center field fence) at least 450 feet apart at one point, with the dugouts roughly 200 feet apart along the opposite axis. We see the interior of various holosuites in prior episodes and they are nowhere near that large. Does Quark really have close to 100,000 square feet worth of holosuites, or does the holodeck have some special tricks to deal with this sort of situation?

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Serialized Deep Space 9 Episode Guide

- /u/Darth_Rasputin32898

Introduction

The goal of of this guide is to provide an episode order to watch Deep Space 9 (DS9) that will deliver maximum impact of the series' overall story arcs in a minimum of episodes. My personal motivation in this matter was to introduce someone I know to Star Trek, a person interested in Star Trek who overwhelmingly favors non-episodic story-telling (a fan of HBO's Game Of Thrones). As such, I decided DS9 would be most appropriate.

Put another way, the purpose of this guide is enable new viewers to quickly 'rush' through the DS9 series without losing the benefits of essential plotlines or character development. No prior Trek experience is required, though reference to the 'Background' section may be helpful initially. All you need is simply the patience to sit through about the first and/or second seasons, which are quite abbreviated in this guide (since they're more episodic and generally considered lower quality).

The total number of episodes by my count is 125.

About Spoilers

This is a non-spoiler guide. Spoilers for any given episode will not be used in the Key Points for that episode. Spoilers for episodes may be included in the Key Points for episodes after that episode. These details will be contained in the spoiler code. Here is an example:

SeasonXEpisodeY

So, if you'd seen episode Y of season X, you'd be able to view that spoiler.

Background

The year is 2369. Humans have, over the past three and a half centuries, have made contact with aliens and helped form an interstellar government, the United Federation of Planets (simply, Federation) that is at the time of DS9 one of the major powers of the known galaxy. It is a post-scarcity, democratic, idyllic society dedicated peaceful to contact with other species and other inter-species governments. Its 'navy,' so to speak, is Starfleet, a 'peacekeeping and humanitarian armada,' jointly operated by its members. It is an exploratory organization, and the main focus of all Star Trek.

Unfortunately, most other known interstellar governments are not as peaceable. The chief rivals of the Federation at present are the Klingon Empire, Romulan Star Empire, and the more recently encountered Cardassian Union. All of these are expansionist military powers, and all of them have been at war with the Federation at some point. (However, the Klingons are now allied with the Federation.)

Anything else important is quite clearly shown in episode 1.

Episode List

Right! On to the episodes at last!

Season 1

Episode Title Key Points
1&2 Emissary This is the pilot of the series. It is often cut as a single feature-length episode, so don't panic if it's only shown as one. This episode does have spoilers for one of the best Star Trek: The Next Generation two-parters, but addressing those would far overcomplicate things.
3 Past Prologue Introduction of Garak: a very important character. More development of Cardassian-Bajoran history.
4 A Man Alone Keiko begins a school at DS9, and Odo deals with an odd murder case.
11 The Nagus Background on the Ferengi and Quark. Introduction of Zek.
12 Vortex Odo character development and background and more visitors from the Gamma Quadrant.
13 Battle Lines One of the best early DS9 episodes. Changes up the dynamic in the Bajoran government for future seasons.
19 Duet This is often considered the best episode of season 1. It's more development of Kira and the Occupation of Bajor.
20 In The Hands Of The Prophets Tensions mount between traditionalist Bajorans and the Federation citizens on DS9 regarding Keiko's school. Important episode in the SE1EP13.

Season 2

Episode Title Key Points
1 The Homecoming Bajoran extremism and history with the Cardassians. The first multi-part episode of DS9.
2 The Circle A continuation of the story begun in Homecoming.
3 The Siege A continuation of the story begun in Homecoming and continued in The Circle.
5 Cardassians More Dukat development and Cardassian/Bajoran history. An excellent dilemma regarding orphaned Cardassians left on Bajor.
7 Rules of Acquisition First mention of the 'Dominion.' Pay close attention to the Gamma Quadrant developments.
8 Necessary Evil Odo and Dukat development and background; includes flashbacks to the Occupation.
10 Sanctuary More visits from the Gamma Quadrant and mentions of the 'Dominion.'
12 The Alternate Great Odo background and character development. Some more exploration of the Gamma Quadrant.
20&21 The Maquis This is a two-part episode and is hugely important. It establishes a new political force and a new source of conflict between the Federation and the Cardassians.
22 The Wire Garak gets a headache...
24 The Collaborator It all comes down to this: SE1EP13.
25 Tribunal One of the first 'O'Brien must suffer' episodes. Development of Cardassian culture and background.
26 The Jem'Hadar The title is self-explanatory: the Jem'Hadar species is introduced. More about the Dominion is revealed.

Season 3

Episode Title Key Points
1&2 The Search The DS9 crew gets a new toy, and a new officer, Michael Eddington. More development for Odo, the Founders, and the Dominion.
5 Second Skin A really mindbending Kira episode. More Cardassian background and development.
6 The Abandoned Extensive background on the Jem'Hadar, Founders and Dominion.
9 Defiant Commander Will Riker (from the Enterprise in The Next Generation) pays DS9 a visit. The Maquis story progresses, and Federation-Cardassian politics become more tense.
13 Life Support The winner of the election for Kai needs the runner-up's help in important negotiations with the Cardassians.
14 Heart of Stone Odo, Kira, Founder, and Nog development.
20 Improbable Cause Further advancement of the Alpha-Gamma Quadrant tensions.
21 The Die Is Cast The second part to 'Improbable Cause.'
22 Explorers This episode is more stand-alone then most, but introduces an important new character (Kasidy Yates), has more background on the Bajorans and Cardassians, and has more Sisko relationship development, like in the Visitor.
24 Shakaar Shakaar is introduced. The election for First Minister of Bajor begins.
26 The Adversary Sisko development, and advancement of Founder-Federation tensions.

Season 4

Episode Title Key Points
1&2 The Way of the Warrior An old friend arrives on DS9 as the new Strategic Operations Officer. Tensions with the Klingons and the Founders escalate.
4 Hippocratic Oath More development of the Jem'Hadar, O'Brien, and Bashir.
5 Indiscretion Kira/Dukat development. Introduction of Tora Ziyal. Kasidy moves to DS9.
11 Homefront Founders step up interference in the Alpha Quadrant. The crew goes to Earth. Brilliant 9/11 terror allegory, even though this episode is from 1996.
12 Paradise Lost Continuation of Homefront.
13 Crossfire Odo, Kira, and Shakaar development. Follows up on SE3EP24.
14 Return to Grace Further development of Cardassian-Bajoran SE2EP24 and tensions with the Klingons.
15 Sons of Mogh Except for a bizarre and off-putting decision by Bashir and Sisko, this is a very good Klingon-centered episode.
16 Bar Association Rom takes a stand against Quark's exploitative business practices.
17 Accession Development of Bajoran culture, the Emissary, and Miles O'Brien.
22 For the Cause Is a member of the DS9 crew a Maquis? Garak/Ziyal development.
23 To the Death Introduction of Weyoun. Jem'Hadar tensions escalate. Further development of the Jem'Hadar.
25 Body Parts Quark, Kira, and O'Brien family development.
26 Broken Link Odo and Founder development. Essential advancement of the Klingon plot.

Season 5

Episode Title Key Points
1 Apocalypse Rising The DS9 crew's response to what they learned at the very end of Broken Link. Advancement of the Klingon plot and tensions with the Gamma Quadrant.
10 Rapture Is Bajor ready to join the Federation?
12 The Begotten Odo development and plot advancement.
13 For the Uniform Further development of the Maquis.
14 In Purgatory's Shadow Dominion tensions advance. Development of Garak.
15 By Inferno's Light The continuation of In Purgatory's Shadow.
16 Doctor Bashir, I Presume? As the title indicates, Bashir development. Very important Bashir development.
19 Ties of Blood and Water Kira and Cardassian development.
21 Soldiers of the Empire Worf, Martok, and Klingon development.
23 Blaze of Glory Maquis and Dominion plot advancement.
24 Empok Nor More of a standalone episode than most, this still sets up a plot device which becomes important later on. Cardassian development.
25 In The Cards Advancement of Dominion tensions.
26 Call to Arms Advancement of Dominion tensions.
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#Algernon_Asimov's guide to 'Star Trek: The Next Generation'

I've compiled an episode guides for 'Star Trek: The Next Generation'. This shows major milestones and character development - hopefully without giving away too many spoilers.

Whether you want to track the development of Worf during Next Generation, or skip the Wesley-heavy episodes, this is the page for you!

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Season 1

Episode Title Key points / milestones Characters featured Essential?
1 & 2 Encounter at Farpoint Captain Picard takes command of the Enterprise-D. The new crew faces a dilemma at Farpoint Station, and an unknown adversary called "Q". All Engage!
3 The Naked Now The Enterprise crew is infected with a virus which causes drunk-like symptoms. Data proves himself "fully functional" to Tasha. All meh
4 Code of Honor The leader of the Ligonians wants Yar as a wife. A fight to the death ensues between Yar and the Ligonian's First Wife. Yar Avoid
5 The Last Outpost The Enterprise deals with some Ferengi, and both get caught on a random planet. Introduction of the Ferengi. meh
6 Where No One Has Gone Before A Starfleet engineer arrives to upgrade the Enterprise's engines. We meet the Traveller. Picard appoints Wesley an Acting Ensign. Wesley Traveller Engage!
7 Lonely Among Us An energy creature takes over various Enterprise crew. Avoid
8 Justice Paradise has thorns. Wesley is sentenced to death. meh
9 The Battle The Ferengi present Picard with the wreckage of his old ship, the USS Stargazer. Picard Engage!
10 Hide and Q Q returns, and gives Riker the power of the Q. Q Riker Just for fun
11 Haven Troi has to fulfil her duty - an arranged marriage. First appearance of Lwaxana Troi (Deanna's mother). Troi Lwaxana meh
12 The Big Goodbye Picard plays detective Dixon Hill on the holodeck. Naturally, the holodeck malfunctions. Picard Just for fun
13 Datalore The Enterprise crew find another android, identical to Data: his "brother", Lore. Some background on Data. Data Lore Engage!
14 Angel One Riker has some sexy time in a female-dominated society. Riker Avoid
15 11001001 The crew has some downtime while the Bynars upgrade the Enterprise computer. Riker creates a fantasy woman on the holodeck: Minuet. Riker Just for fun
16 Too Short a Season The Federaton negotiator, Admiral Jameson, seems to be getting younger... Avoid
17 When the Bough Breaks The Aldeans kidnap some children from the Enterprise during negotiations. Wesley meh
18 Home Soil Terraformers discover unexpected life on a supposedly barren planet. Just for fun
19 Coming of Age Wesley sits the exams to enter Starfleet Academy, while an Admiral is investigating the Enterprise. Wesley Picard Engage!
20 Heart of Glory Enterprise takes some Klingons on board. Lots of background on Worf. Worf Engage!
21 The Arsenal of Freedom An automated weapons-selling demo. LaForge in command. Picard and Crusher have a moment. LaForge Picard Crusher Just for fun
22 Symbiosis Two planets and their medicine trade tests the Prime Directive. Worst anti-drug speech EVER. Picard Crusher meh
23 Skin of Evil Data learns about grief after a crew member dies on an away mission. Data meh
24 We'll Always Have Paris Picard meets an old flame, while experiments with non-linear time go awry. meh
25 Conspiracy Picard investigates a conspiracy at the top levels of Starfleet. Engage!
26 The Neutral Zone The Enterprise is sent to investigate what is destroying outposts along the Romulan Neutral Zone. Three humans from 20thC are unfrozen. Engage!

Season 2

Episode Title Key points / milestones Characters featured Essential?
1 The Child Troi gets impregnated by an alien. Staff changes: Dr Crusher gone, Dr Pulaski arrives; Worf is Chief of Security; LaForge becomes Chief Engineer; Guinan runs Ten-Forward; Riker grows a beard. Data: "One is my name; the other is not." Uniform change: no collar stripes. Troi meh
2 Where Silence Has Lease A curious energy entity toys with the Enterprise. Musings on death. Just for fun
3 Elementary, Dear Data LaForge challenges the holodeck to create an adversary to match Data's Sherlock Holmes. It does: Moriarty. Data Moriarty Engage!
4 The Outrageous Okona A charming rogue inspires Data to investigate comedy. Data Just for fun
5 Loud As A Whisper Troi is attracted to a deaf negotiator. Troi meh
6 The Schizoid Man The man who mentored Dr Noonian Soong, Data's creator, tries to take over Data's body. This is the only time we see Doctor Selar. Data Engage!
7 Unnatural Selection Pulaski catches an old-age disease from genetically engineered children. The Transporter Chief, who we've seen five times before, finally gets a name: O'Brien. Pulaski meh
8 A Matter of Honor Riker serves aboard a Klingon ship. Riker Engage!
9 The Measure of a Man A hearing to determine Data's personhood. Widely acknowledged as the best episode of the first two seasons of TNG, and one of the best of the series. Data Picard Engage!
10 The Dauphin Wesley falls in love with a girl who's destined to rule a planet. Wesley Avoid
11 Contagion Enterprise infected by a computer virus. Discover Iconian gateways. First mention of 'Earl Grey'. Just for fun
12 The Royale Crew discovers a real-life replica of a hotel from an old book. Riker Avoid
13 Time Squared A duplicate Picard from six hours in the future arrives and "present" Picard must prevent the destruction of the Enterprise. Picard Engage!
14 The Icarus Factor Riker is offered a promotion. His estranged father visits. Worf celebrates anniversary of his Rite of Ascension. Riker Worf Just for fun.
15 Pen Pals Data corresponds with a young girl from a doomed planet. Prime Directive. Data Engage!
16 Q Who Q transports Enterprise to meet... the Borg! Picard Guinan Q Engage!
17 Samaritan Snare Picard and Wesley bond while on a shuttle together. Enterprise and Pakleds. Picard Wesley Just for fun
18 Up The Long Ladder ~~Irish~~ Bringloidi refugees help a colony of clones. Avoid
19 Manhunt Lwaxana has a hyperactive sex-drive, and is looking for a man. Picard hides in the Dixon Hill holodeck program. Lwaxana Just for fun
20 The Emissary Worf meets an old flame, K'Ehleyr, and old feelings re-ignite. Worf Engage!
21 Peak Performance Picard versus Riker in war games. Data out-competes someone in a table-top game: "I 'busted him up'!" Data Riker Just for fun
22 Shades of Grey Worst! Episode! Ever! Due to a writers' strike: a clip show. Riker AVOID!
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Daystrom Institute

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