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This is a somewhat common problem for people who have transferred their profiles to a newer console, and with the upcoming holiday season, there will likely be a bunch of people upgrading to an OLED or simply getting a new console. It looks easy to transfer everything at first, but when you start to play, you'll notice that the DLC for Breath of the Wild did not transfer over and and your Master Mode saves are gone.

Nintendo offers the option to open the eshop directly from the in-game start menu, which sounds like a no-brainer. Only that you'll then find out that the DLC will be greyed out, with a notice saying "already purchased", and there is no download button. Even if you manually open the eshop and look for the DLC via the serach bar, will you only get results that are greyed out.

The thing is, that won't ever work. I have no idea why Nintendo even offers the option to redirect the player to a section that doesn't work at all, or why they never bothered to fix it when the "fix" is simple and easy but not well-known.

What you have to do instead, is opening your eshop profile (user icon in upper right corner) and go to a section called "redownload", and then scroll down until you find the DLC in that list. This is, for some weird reason, the only way that actually works.

The good thing is that you will get all DLC content unlocked again with this method, including your Master Mode save files that were seemingly gone. You'll also be able to use "missing" runes again, like the MCZ, without needing to complete the Champions' Ballad again.

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submitted 8 months ago* (last edited 8 months ago) by justlookingfordragon@lemmy.world to c/breath_of_the_wild@lemmy.world

Everyone who has encountered a "Traveler" during their journey knows that Yiga disguise themselves as Hylians in order to trick Link into interacting with them, but did you know that these "disguises" are 1:1 clones of other, properly named NPCs that exist somewhere else in Hyrule?

In order to demonstrate what I mean, I took 14 pictures of the Yiga at the Hebra Trailhead Lodge in different disguises and tracked down the "real" NPCs he was pretending to be.

This is the same Yiga pretending to be more than a dozen different people.

 

Here are their counterparts:

  1. Rik is a Hylian traveler who makes his way between Wetland Stable and Kakariko Village. He worries about pretty much everything, except for getting his identity stolen.

  1. Ronn was a bit harder to track down as the wiki doesn't have a description about him, but I found him near the Forgotten Temple. His horse wanted to be in the picture so badly that I wasn't able to get a better picture of the rider.

  1. Spinch the Hylian - Not to be confused with Spinch the Horse. The wiki doesn't have much information about them, but I found "the Spinches" at Lakeside Stable. That guy basically only talks about horses.

  1. Zorona is a gossipping traveler who can be found riding his horse along the shore near Zelo Pond in Eldin Canyon. He doesn't sell anything, but offers useful in-game advice and lore background.

  1. Spoone is a doctor that travels between Wetland Stable and Riverside Stable in search of patients in need. He looks like Rik's less worried brother, but has a different hairdo and wears different clothes.

  1. Chumin is a Hylian merchant from Lurelin Village who travels with his donkey along the Faron Highroad, where he sells fruits and fish to other travelers. I followed him around for a while but couldn't get a clearer picture as the environment in Faron is weird.

  1. Bugut is another traveling merchant who appears on the path between Kakariko Village and the Dueling Peaks Stable. The Yiga near the Kakariko Bridge can actually appear "as him" which is especially awkward if Bugut happens to pass by that very moment and neither one acknowldeges the existence of the other.

  1. Teli is a treasure hunter and a merchant who deals in Guardian parts. He travels between Fort Hateno and Hateno Village, selling parts he acquires from broken Guardians near the fort. He looks a bit startled in the picture because it was raining, he was running for cover, and I had to "gently persuade" him to stand still for the picture.

  1. Baumar is a Hylian who travels a portion of the Hilltop High Road between Serenne Stable and Snowfield Stable with his horse "Bamboo". That poser talks a lot about shield surfing, but never actually surfs anywhere and doesn't even seem to own a shield.

  1. Kanny is a Hylian merchant who travels on horseback. He follows a portion of the Hilltop High Road between Serenne Stable and Snowfield Stable, at which point he continues on to Rito Stable. He's one of the few NPC's that wear armor / clothing obtainable by the player (Snowquill Armor dyed grey)

  1. Glendo is a Hylian who travels on horseback from the Outskirt Stable to the Sanidin Park Ruins. Sometimes he stops in the middle of the road to admire the scenery, and some of his dialogue sounds like backhanded compliments.

  1. Savelle is a traveler who can be found passing through Tabantha Bridge Stable. He's one of the most obvious examples that Yiga do not only copy the look of other people, but their equipment as well, even down to the shape and color of the backpack. The helmet looks like it could be a Soldier's Helmet from Hateno.

  1. Endai is a Hylian who rides back and forth between Riverside Stable and Wetland Stable. He might be the only green-haired NPC in the game, but at least he has a matching horse.

  1. Cambo is a Hylian with a ridiculously small face who travels between Wetland Stable and Kakariko Village with his donkey, selling groceries. Or maybe the donkey travels with his Hylian. I'm not entirely sure which one of them is the boss and who is the pet.

The descriptions of the NPC's were partially taken from zelda.fandom.com, but the pictures were taken by myself in-game.

Another little fun fact is, that some Yiga obviously prefer to impersonate male NPC's while others solely stick to female NPC's. None of them seem to impersonate "important" characters - most are just wandering people with a couple lines of random dialogue, some are travelling merchants, but I've not yet seen a Yiga impersonate an NPC related to any quests, shrines, minigames or the main story, or the ones working in a stable or shop. Maybe it would have been too obvious to randomly run into someone like Robbie or Riju in the middle of the jungle.

In fact, there are only 35 possible disguises for Yiga, all from the "NPC road group" (credit for that information goes to _pe53_ on reddit)

Yiga also only pretend to be Hylians (and maybe Sheikah, since some of the wandering NPC's have white hair despite being classified as Hylians, and some are obviously from Lurelin and I'm frankly not sure whether they're considered their own separate tribe) but never Gerudo, Zora, Rito or Gorons, so talking to NPC's from those tribes is always safe. They also never impersonate children or "very old" NPC's.

In case you want to mess around with them as well and see for yourself, here is also a little map with stationary "Travelers" in Hyrule:

Saving and; reloading or using a campfire will make the Yiga change into someone else.

Additional little fun fact: In the Champions' Ballad cutscene featuring Urbosa and Zelda, two disguised Yiga can be seen. THOSE do not resemble any of the "current day" NPCs wandering around Hyrule, but since that cutscene is a memory flashback from a century ago, there might have been people who looked like them back then.

Thanks for reading =)

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submitted 8 months ago* (last edited 8 months ago) by justlookingfordragon@lemmy.world to c/breath_of_the_wild@lemmy.world

This small, inconspicuous shop is one of my favorite examples of immersive world building in videogames. Most players probably won't visit this shop more than once, or might be a regular customer but don't pay attention to the finer details, but there is a LOT of small but interesting stuff to discover here.

It starts with the shop sign. Most other shop signs in Hateno are made of painted wood, while the dye shop signs are made of dyed cloth, and not just dyed in any random color - this is Tyrian Purple, which was THE single-most expensive dye in medieval times and usually reserved for nobility. You need approximately 10,000 murex shellfish to produce a single gram(!) of that stuff, just to put it into perspective.

To use that kind of dye for something mundane like a shop sign is more than just a flex - it is bragging of the highest magnitude, like when a blacksmith would casually display a shop sign out of solid gold or a weaver made a giant banner out of hand-painted silk. I do not think that it was a mere coincidence that the environmental artist chose that shade for the shop signs.

The script on the sign can be translated to "COLORS". The Hylian Script can be a bit awkward as a lot of Hylian letters are identical but this translation is pretty straightforward.

Behind the shop there are huge, already dyed swathes of fabric - underwater. Why are they underwater? Because even "all natural" dye can be hazardous and has some really nasty stuff in it, for example ammonia (... from fermented urine...) Medieval dyers often used a nearby stream to rinse those chemicals and leftover dye out of the fabric so it would neither stink nor stain.

The devs even made sure to place the dye shop downstream from the communal cooking area. You shouldn't cook with colorful water, just like you should never eat yellow snow ...

The shop has a greeter - Senna, who is the wife of the shopkeeper, and seemingly the only person in the entirety of Hyrule rocking cornrows. And just in case you wondered why some NPCs look like someone hit the randomizer button in the Mii Creator - that is quite literally the case. Nintendo used a modified version of the Mii Creator to generate most of the "random" NPCs - the ones that aren't important for the overarching story.

But lets get inside the shop already.

Right next to the entrance, there are tons of already dyed bundles of fabric, neatly organized by color, with little notes stuck to them - maybe descriptions of the cloth in question, or price tags? They're illegible so we can only guess.

The material however is likely loden cloth (wool). You can also make "natural" fabric out of flax (linen) and there are a lot of fields around Hateno, but most of the crops in that area are veggies and Hateno is the only settlement with a huge herd of sheep - in fact, Hateno even has more sheep (15 plus 2 that were stolen by monsters) than the rest of Hyrule combined (only 12 total).

There are a lot of unique items scattered across the shop, like for example these little vials and the distilling flask - items that don't appear anywhere else in Hyrule, so they were likely specifically created for this shop. Amongst these unique items is also an inkstick sitting in a mortar filled with slightly tainted water - and not just any color, but the tyrian purple again.

Most other dye colors in the shop are bottled up (like the green and white to the left) but transporting glass bottles with VERY expensive wares inside is not a good idea if you have to run from monsters all the time. A dry block of soldified dye is safer to handle and doesn't lose all value if it breaks.

Personally, I think at least this purple dye is imported from Lurelin. Since they're the only village directly at the sea, they would be the most likely to catch large amounts of murex shellfish, and since it is probably easier to transport a gram of dry dye instead of ten thousand shellfish, I wouldn't be surprised if they're processed right in the village.

Also, some of the children here are wearing necklaces with ornaments that look a LOT like murex shells. I highly doubt these are just coincidences.

And guess what? The ONE kid in Hateno who also has such a necklace just happens to be the son of the Dye Shop owner. Maybe his dad took him on a trip to Lurelin once or brought him a souvenir.

That little brat also has an incredible attitude. But the necklace is more important right now.

As for Hateno, there is a seemingly useless road from the village down to the sea, and nothing of interest down there.... but from there, it would be easy to reach the docks in Lurelin by boat.

The other two possible routes would require traders to cross a mountain without proper roads but riddled with monsters, or travel for weeks across half of Hyrule just to avoid the mountains separating Lurelin from the mainland.

But back to the shop - we're not yet done here =)

The walls are plastered with posters of example dye ingredients for all availiable colors. Similar posters can be found inside of most stables, but those are for dishes like carrot cake and pumpkin pie. If you try and cook the "recipes" from the dye shop, you end up with Dubious Food.

You can climb the platforms with the trapdoors even outside of the dyeing animation, and there are more unique items up here, like a measuring tape, spools with colored threads, wooden clothespins .... someone took the time and effort to think about all the little items a medieval dyer would need for their work, and stuffed them into every nook and cranny inside the dye shop, even in places where most players wouldn't even TRY to look.

Also, there are markings on the ground where Link should stand ... and two separate trapdoors, since they have two different functions. The left trapdoor is where you stand when you want to dye stuff, and the right one is exclusively for removing dye so if you want to "go back to the original" Link will stand on the other trapdoor during the animation.

He also has two different reactions. When you dye something for the first time, he'll look confused for a moment, and then gasp once he realizes what's about to happen. If you want to remove the dye afterwards, he looks a lot more confident and not at all surprised, as he now knows what will happen. He even nods once he is ready to get splashed.

As for the area under the trapdoors, the one on the left (dyeing) is splattered with a ton of colorful dots and has scrap cloth in front of it, for customers to drip on so they don't ruin the floorboards entirely (now they only ruin them a little). Messy streaks of dye everywhere.

The alcove on the right side (dye removal) looks bleak in comparison, with only a few very faded splashes on the walls. There is also only a single, relatively clean doormat in front of it, as customers emerging from this tub only drip clean water.

As for dyed armor in particular, it isn't always just the color that changes. In some cases, other small details change as well, like for example the markings on the Barbarian Helmet. The painted patterns are not only colored differently, but shaped differently as well.

Now for the residents, even their very names might be dye puns, but I already wrote about that in a different post.

It might seem like a stretch at first, but a lot of the other NPCs follow certain naming patterns - for example, Koroks are usually named after plants (Hestu = chestnut, Maca & Damia = macadamia nut, Oaki = oak tree), Sheikah have names referring to fruit (Paya = papaya, Dorian = durian, Koko = coconut) and funnily enough, Rito are often named after food (Teba & Saki = Tebasaki = japanese fried chicken wings. Kass is called Kashiwa in the original = Kashiwa Udon = noodle soup with chicken broth. The elder is called Kaneli which is the finnish word for cinnamon. And then there is the over-used nickname of "Ravioli" for Revali...)

Long story short, it would not be that far-fetched if the names of the dye shop family were following a particular theme as well. Especially considering the sheer amount of other small but neat details this place has to offer.

Thanks for reading ;)

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Can be found here: http://www.volv.org/zelda/?i=2

It lists all necessary upgrade materials sorted by armor and level, but you can also just check off the ones you have and let the site generate a summary of the total materials you need. This is especially useful IMHO for sets that have repeat items: imagine you just farmed 6x Lynel Guts to upgrade your set of Barbarian Armor to the fourth level and then sold the excess Lynel Parts because you thought you were done with them, only to realize that the Radiant Set you just bought also needs them and you have to farm again .... if you know that stuff beforehand, you can easily determine which items are safe to sell.

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I nominate Not David Attenborough to voice Link in the upcoming Zelda movie.

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Link to the spreadsheet: https://docs.google.com/spreadsheets/d/1yO94WSP_sA7Gw3zmEuxKvsAkvqwMjR3xoZiPqYcoeU0/edit#gid=0

The spreadsheet itself and the idea for the tests are from u/_p5e_ on reddit. The only thing I contributed were roughly half of the in-game tests (listed as "jlfd" on the second page), but the rest of the work was done by them, so all credit for that goes to _p5e_.

Explanation:

When you cook, you might get a random "crit" (critical success) in roughly 5% of all cases, that will make the meal/elixir better than usual, like healing 5 more hearts, offering a couple more minutes of an effect, healing more stamina etc. and there are also ways to guarantee crits, like cooking between 23:30 and 00:15 on a Blood Moon night.

Some ingredients also offer a 100% crit chance, like Star Fragments and Dragon Parts, and especially Dragon Horn Shards are popular ingredients as they force every timed effect to last for 30 minutes flat.

... but those aren't the only ingredients that affect crits. A lot of regular monster parts, for example Keese Eyeballs or Hinox Guts, also boost your chances of recieving a crit by a certain percentage (in the example cases +30% each), and a bunch of the seemingly "useless" filler ingredients do the same to a lesser extent (Goron Spice, butter and sugar for example add +10% at least).

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(A direct link doesn't work because Lemmy.World seems to have trouble with Kanji in links)

  • Original Title: 「コーガ様だ!」「リンク様だ!」バチバチッ

(Literal Translation: "It's Koga-sama!" "It's Link-sama!")

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Original Source: https://www.artstation.com/artwork/W0dqD

Original Artist: GASONE 晟一

... and yes, that's literally the title of the artwork, given by the creator.

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submitted 9 months ago* (last edited 9 months ago) by crashoverride@lemmy.world to c/breath_of_the_wild@lemmy.world

That's it, it's cold. Fucking bullshit. Nobody how far you get. You always end up at the beginning if you lose. Wasted so much goddamn time for no goddamn fucking progress. Bullshit

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This only shows how many Shrines and Koroks are in any individual map tower zone, without spoiling their exact locations. Keep in mind tho that some Koroks are on/under bridges leading from one map tower zone to another, so opinions on where they belong to may differ.

Hyrule Castle belongs to the Central Hyrule map tower zone.

Shrine QUESTS may appear in different map tower zones than the shrine they belong to.

The original image is a screenshot of the Zeldamods Interactive Map and the text and icons were added by me.

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submitted 10 months ago* (last edited 10 months ago) by karahan@toot.garden to c/breath_of_the_wild@lemmy.world

Unplanned acrobatics while making friends with a horse in BotW 😄🐎💀💀
https://www.youtube.com/watch?v=uXpHnCqwT6A

@breath_of_the_wild

#LegendOfZelda #BotW

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I keep shooting the bloody dragons in the head, but I only get scales instead of the horn part, is there anything else I have to do?

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submitted 10 months ago* (last edited 10 months ago) by justlookingfordragon@lemmy.world to c/breath_of_the_wild@lemmy.world

You can actually read the Hylian script on the pages, tho I dearly hope that this is just a placeholder text ... otherwise I have some questions for King Rhoam.

The vast majority of texts in books, on signs etc. can be translated into proper English by the way. You just have to keep in mind that some letters look identical in the Hylian script (like for example O and Z using the same symbol) so a little bit of guesswork might be needed. It's easier in context - when you have to decide if a word spells "school" or "schzzl" then only one of them makes sense ;)

Source for the translated alphabet: klick!

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I NEED IT (startrek.website)
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"Constellations" by lulu__tsuyu (64.media.tumblr.com)
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submitted 10 months ago* (last edited 10 months ago) by justlookingfordragon@lemmy.world to c/breath_of_the_wild@lemmy.world

Personally, I like Revali's "old" design better than the discount Falco we got in the end. Seems like they had a general fighter/musician theme going on with the Rito in general instead of just Kass in particular, and a cello bow (cellow?) would have been an interesting, unique weapon.

Also, the "eaven earlier" Champion designs included a Kokiri Champion and a Sheikah Champion that were ultimately scrapped from the game, along with whips and hookshots.

(open in new tab to zoom in)

Original Source: Creating a Champion Artbook © Nintendo

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...can be found here: https://docs.google.com/spreadsheets/d/1rWeIsp1RJ4B16g4W5G495xBxYNdl8bT-mO4hZEyTDWU/edit#gid=0

Feel free to make a copy for personal use. It's simply easier to click a couple of checkboxes whenever you've slain a bunch of enemies instead of keeping track on a sheet of paper and then having to calculate everything yourself. And not keeping track at all when you're after the yellow modifier on a Hylian Shield or Royal Guard's Claymore can be frustrating in the long run.

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There are a lot of similar lists across the internet, but the ones I've found so far either had only "example" recipes (like listing Elixirs as Lizalfos Tail + Summerwing Butterfly, as if other combinations weren't valid) or were stuffed to the brim with screenshots, icons and colorful backgrounds, which would make printing them a little inconvenient.

Also keep in mind that there is no reward for cooking all recipes in BotW, and no in-game way to track those either (unless you want to keep example dishes in your food inventory tab at all times).

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Spoiler-Free Korok Seed Map (cdn.segmentnextimages.com)

This map lists only the amount of Korok Seeds per region, without giving away their exact locations. Maps like these are a helpfull middle-ground tool between "not wanting to look up things" and "not wanting to lose all sanity trying to find the last 3 Koroks".

Some minor additions to keep in mind:

  • You can only find 15 of the 18 Koroks in the "Great Plateau" Zone prior to leaving the Great Plateau for the first time. Two of them are at ground level and can not be reached while the voidout fog still exists, and the third literally does not exist until the "Kingdom of Hyrule" text has appeared onscreen.

  • Some Koroks are very very very close to the map tower zone borders, especially the ones near/on/under bridges whenever the border aligns with a river. You might end up counting them towards the total of the wrong zone.

  • Some Koroks look identical despite being separate puzzles. For example, there are two "chase the sparkles" koroks in the sourthern half of the map that literally chase each other along the same path. You might end up clearing one of them, not realizing that you "should do it twice".

  • If you have the DLC, wearing the Korok Mask greatly helps!

  • You only need 441 Korok Seeds to max out yout inventory. Collecting all 900 of them is optional, and the reward for doing so is shit. Literally.

There are no Korok Puzzles at all in some particular areas: (click to reveal spoiler)There are no puzzles in the Lost Woods, Eventide Island, Death Mountain (the area behind Bridge of Eldin) and inside of the 3 labyrinths. The only Puzzle of the Typhlo Ruins is outside of the dark area.

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Nothing unusual about Link talking to a Korok while a Yiga breaks the fourth wall and a Mountain Goat is trying to fight a Bokoblin on a floating platform in the background.

None of this is photoshop BTW. Just one of the most random, chaotic-weird screenshots I took.

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Some people clear this quest without ANY issues, and some don't seem to get it to work at all, and the game frankly does a lousy job explaining the exact requirements - because there is more to it than "just" shooting four targets.

Some common problems and their solutions:


1. Don't start the minigame

Depending on which other quests you have cleared and NPC's you spoke to, Teba can be found at the Flight Range again after the Vah Medoh questline has been completed. He offers a minigame that is identical to the challenge he put Link through at the start of the questline, only that this time, you get cash depending on how many targets you destroy before the timer runs out.

It might seem like a no-brainer to speak to him and start the minigame to make the targets appear, but this literally overrides the quest requirements, so a suddenly appearing shrine won't mess up your high scores.

Solution: Ignore Teba. Just don't talk to him and go shoot targets outside of the minigame.

Also, take a quick glance at the targets themselves. If they look like this:

... then you either started the minigame, didn't start the "Four Targets" quest or missed a step during the Champions' Ballad, because these targets will NOT work no matter how many you shoot.

If they look like this:

... then the quest can be completed.


2. Shoot four targets ... in ONE bullet time

There is no counter on the screen during this quest (which would have made this issue a lot easier to notice) so the player has no real way of knowing whether a shot counted or not. And the game does not tell you that the targets have to be shot without leaving bullet time. Every time you run out of stamina, open the paraglider, put your bow away, run out of arrows, shoot while standing on the ground instead of being airborne or any other reason that ends bullet time, will reset the invisible target counter back to zero.

The nasty part is, that the counter has a little lag. You still have to be in bullet time while the last target disintegrates and the full "breaking apart" animation has played out. If you open your glider the moment the arrow hits the target (or while the arrow is still flying), it will still be too soon and you have to start over.

Solution: Make sure you have enough stamina to stay in bullet time for a while. One Ring is not enough unless you cheat a bit (like placing bombs near the targets), but if you don't want to upgrade your green stamina, you can also use yellow stamina from "Endura" foodstuff or special beds. And don't forget that you can replenish stamina mid-flight! As long as you just don't leave bullet time, it is perfectly fine to open the menu and chug a few stamina potions or mushroom skewers or whatever.


3. You still have to open the Paraglider at least once

This is IMHO the most bullsh*t requirement out of these three. If you jump into the chasm, enter bullet time and shoot four targets, even if it have been the correct ones and you didn't leave bullet time, might it STILL not work.... because you didn't open the glider. Which you're not allowed to do while shooting, but NEED to do before you start. I have absolutely no idea which genius at Nintendo thought his was a mandatory requirement to add, but well, there it is.

Solution: Jump into the chasm, open the Paraglider and glide for a moment, then enter bullet time and start shooting targets without leaving bullet time again.


General tips:

  • Endura Carrots grow near all Fairy Fountains and 5x cooked into a dish will give you a full extra ring of yellow stamina. Not to mention that any "Endura" dish also refills all green stamina in one go on top of that.

  • Multishot bows and bomb arrows can make the quest a lot easier. The game doesn't care for HOW the targets were destroyed, so a bomb blast ripping a target apart will still contribute to the invisible counter.

  • ...and the same goes for remote bombs. You can kind of wedge those between certain targets or just chug one at a target before you start shooting (the updraft will keep it floating)

  • Save the game before you try. If you mess up, you can just reload to get all your arrows, bow durability, food/elixirs and a bit of sanity back ;)

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Link to the spreadsheet: https://docs.google.com/spreadsheets/d/1NqJoQxZQJ_8UCLStiqGwgAOPN1V0Z9uCoq9lW_LYGKo/pubhtml

All credit goes to HylianAngel @ gamefaqs and their fellow helpers mentioned in the "credits" tab.

A minor addition to the data: Some individual weapons are exempt from scaling up despite having "bonus" values in the game code, and that can mess up the data a bit. For example, Woodcutter's Axes are actually programmed to scale up, recieve blue/white and then yellow bonuses, and eventually turn into Double Axes - but literally ALL of the Woodcutter's Axes in the overworld are specifically exempt from scaling, and there are none inside treasure chests, so it is impossible to get them with yellow bonuses despite the game code saying otherwise. (They can randomly and VERY rarely get a blue bonus independendly from the scaling mechanic, but the chance of that happening is super low)

The spreadsheet already accounts for that and simply says "impossible" whenever this scenario applies (like for the Champion's weapons, everything from the Akkala Tech Lab etc.) but there are also older guides that rely solely on the game code without taking into account whether or not those weapons are actually obtaineable in-game. That's why the "Complete Official Guide" (which is neither complete nor official by the way) has a multiple pages long list of weapon bonuses that do not exist in the actual game.

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submitted 11 months ago* (last edited 11 months ago) by justlookingfordragon@lemmy.world to c/breath_of_the_wild@lemmy.world

Feel free to use it as a reaction image ;)

On Lemmy.world, just copy-paste this:

![](https://lemmy.world/pictrs/image/a0fd0488-d627-447d-aeb7-c21864676d27.mp4)

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The Legend of Zelda: Breath of the Wild

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The Legend of Zelda: Breath of the Wild is a videogame developed by Nintendo for the Switch and Wii U, published in 2017.


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