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Anon reflects on e-sports (sh.itjust.works)
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[-] fox2263@lemmy.world 8 points 5 months ago
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[-] jaybone@lemmy.world 7 points 5 months ago

Guy on the left has this maniacal smile. Like he just got an A on the midterm at Clown College for Advanced Villainry.

[-] Kolanaki@yiffit.net 7 points 5 months ago

I cared enough that my first flat screen monitor was a modern IPS display; I still had a CRT well after the iPhone.

[-] PriorityMotif@lemmy.world 7 points 5 months ago
[-] r00ty@kbin.life 6 points 5 months ago

I think most people that were gaming held onto their CRTs as long as possible. The main reason being, the first generation of LCD panels took the analogue RGB input, and had to present that onto the digital panel. They were generally ONLY 60hz, and you often had to reset their settings when you changed resolution. Even then, the picture was generally worse than a comparable, good quality CRT.

People upgraded mainly because of the reduced space usage and that they looked aesthetically better. Where I worked, we only had an LCD panel on the reception desk, for example. Everyone else kept using CRTs for some years.

CRTs on the other hand often had much better refresh rates available, especially at lower resolutions. This is why it was very common for competitive FPS players to use resolutions like 800x600 when their monitor supported up to 1280x960 or similar. The 800x600 resolution would often allow 120 or 150hz refresh.

When LCD screens with a fully digital interface became common, even though they were pretty much all 60hz locked, they started to offer higher resolutions and in general comparable or better picture quality in a smaller form factor. So people moved over to the LCD screens.

Fast-forward to today, and now we have LCD (LED/OLED/Whatever) screens that are capable of 120/144/240/360/Whatever refresh rates. And all the age-old discussions about our eyes/brain not being able to use more than x refresh rate have resurfaced.

It's all just a little bit of history repeating.

[-] Liz@midwest.social 5 points 5 months ago

I like how no one mentions that CRT pixels bleed into each other.

[-] RememberTheApollo_@lemmy.world 5 points 5 months ago

And it worked as AA wasn’t as important in that “fuzzier” screen when graphics aren’t as good as they are today.

[-] Liz@midwest.social 3 points 5 months ago

Sure, and in fact some developers used the fuzziness to their advantage, which can make certain games look weird when you display them on anything modern. But, my point was more that some people are in here acting like every part of a CRT experience is better than flatscreens.

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[-] HEXN3T@lemmy.blahaj.zone 4 points 5 months ago

The amount of CRTs I own has actually been increasing lately.

[-] RememberTheApollo_@lemmy.world 3 points 5 months ago

I had a 20-odd inch CRT with the flat tube. Best CRT I ever had, last one I had before going to LCD. Still miss that thing, the picture was great! Weighed a ton, though.

[-] Bezzelbob@lemmy.world 3 points 5 months ago

Fr, if your worried about 2 ms input lag than it isn't the lag, your just bad

[-] sugar_in_your_tea@sh.itjust.works 4 points 5 months ago* (last edited 5 months ago)

And it's not input lag, it's screen refresh. Input lag has more to do with peripherals and game update loops than screen rendering.

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this post was submitted on 16 Jun 2024
630 points (95.3% liked)

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