game developers are going to lobby this thing and hard
Stop Killing Games
[EU/UK] Stop Killing Games:
The consumer movement to stop game publishers from destroying older games with kill switches.
The goal is to reach 1 million signatures in the EU so that the european parliament will respond to the initiative that then leads to regulation that requires end-of-life plans for games to stay playable.
Progress Tracker:
UK Final Day 14/7/2025
EU Final Day: 31/7/2025.
For sure. And they are organised. They will unfortunately present their lies in an understandable manner to policy makes with pretty graphics and impressive list of sponsors and supports, they will have action plans, social media campaigns to try and torpedo this, maybe even media kits for news agencies, influencers, streamers, and so on.
SKG needs organisation to be able to play the long game with these fucks and not rely on blips in the newscycle.
You should probably read what's on the Initiative
https://citizens-initiative.europa.eu/initiatives/details/2024/000007_en
You can find representatives and members there, nothing is an "invisible army" as you depict. There has historically not been a specific need for donations because the thing you donate is your time and your vote on the initiative (if you live in the EU), it doesn't require payment.
See the website (https://www.stopkillinggames.com/) or join the Discord for a "private forum or group" as you describe. To see the past actions, or as you say "who is doing what with whom and when", see the previous actions taken: https://www.stopkillinggames.com/pastactions
For information to "refute existing and possible claims made by lobbying groups and naysayers", you should re-read the FAQ, which does specifically and exactly that: https://www.stopkillinggames.com/faq Make sure to scroll the whole page and read every response.
Right? also if you give an honest game developer not tied to corporatists they will at least put more effort into understanding SKG and not lobbying against it, the companies lobbying against SKG all keep appearing on the news time to time for laying off after another as if they are simply disposable, now trying to paint SKG as harm against game devs themselves
a great example: https://www.gamedeveloper.com/design/predatory-tactics-in-gaming-are-worse-than-you-think
I see you're missing the point of my entire post and also misunderstanding a bunch of other things. Maybe it's on purpose, but I won't assume malice just yet.
Biggest thing I'm talking about is project management and marketing. Most of what I've seen is a loose collective of people doing things. There isn't much outwardly visible direction of the initiative. Yes, there's "past actions", but for example there's no branding for the website, no color schemes, no marketing material, no shared talking points, no list of people reach out to, no simple overview of current campaigns (no, not governmental campaigns but things like awareness campaigns, sit-ins, group calls, etc.), there are no official meetings people can dial into and watch/listen, there's no official stream listed, and so much more.
Unlike that crap the lobbying group posted, there's no page with big names supporting the initiatives: see the Linux Foundation "members" page for an example of what I'm talking about it.
Also, regarding members, it shouldn't require clicking through the initiative's pages to find out who's doing what. It should be on the homepage under https://stopkillinggames/members . A page with heads like the one on redhat or this one on Veilid or this one on Buffer. There are many good examples on "Stellar About Us Pages".