this post was submitted on 02 Mar 2026
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Rimworld
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Yeah, just like freedom of speech is about freedom, and yet to enforce it you need to block toxic behaviors.
See my other comment about accessibility, if you want, I'm not going to write it again.
You're talking about the paradox of tolerance, which isn't a paradox and isn't relevant here.
You said games should be about having fun, and then immediately proceeded to proscribe one kind of fun by baselessly denigrating the people who enjoy the challenge of a difficult game.
Some perspective for you: RimWorld is single player. There are no toxic behaviours to block, except the very ones you're complaining about and perpetrating here like gatekeeping.
Or just wilfully ignore me and strawman me, whatever, it's the internet so most likely that one 🤷♀️
The fucking post is called "I have a confession" and you're telling me that there is no problem with people being shamed for not playing the game at the "proper" difficulty?
My point is that this love of "hardcore" is bringing a lot of toxicity in all games (including other than video games) and so yeah, right now I have a problem with hardcore gamers because they lead the movement of hardcore games, which are making games worse for everyone else.
It is similar to the paradox of tolerance because with the way things are now, not fighting against hardcore gaming actively makes everyone else have less fun with games. It wouldn't be like that in a world of empathy and inclusion, but that's not where we are at, just like "colorblind" would be a good term in a perfect world but for now it's just racist.
I will add, you can always make a game more challenging on your own. Play with one hand, don't save, don't look at the screen, whatever suits you. But you cannot make the game easier without accessibility settings to do so, and even when they exist, then you get mocked online for using them or not playing the game the "right way". So I call bullshit, rejecting hardcore games does not prevent anyone from having a challenging game.
Now I understand what you're saying
The Rimworld community is and always has been one of the most welcoming, civil, collaborative, and supportive in general and specifically nonjudgmental about play-styles
That's one of the reasons why I still love this game. The general consensus is that Rimworld is made to be played whatever way you like. The fact that is has a scenario editor and doesn't use achievements confirms this
I don’t think it’s accurate to map patterns from other gaming communities onto RimWorld. The comparison doesn't fit well