this post was submitted on 24 Jan 2026
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Luanti community

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Luanti is an infinite-world block sandbox game and a game engine, inspired by Infiniminer, Minecraft and the like.

The community is about the great and open source sandbox game writed in Lua, Luanti.

Feel free to call players for a multiplayer game or publish your project of a mod and everthing related.

Download the game. Check out the wiki.

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[–] wasilisk@mstdn.social 1 points 2 months ago (4 children)

@Ephera I've been watching this project for about a year and don't see any big progress — just small fixes. Compared to the new Voxelcore project, which is maintained by only one person, Luanti seems to be staying in the same place

[–] Ephera@lemmy.ml 2 points 2 months ago (3 children)

Hmm, seems to be proprietary? At least, I'm not seeing a license in the repository, if this is it: https://github.com/MihailRis/voxelcore/tree/main

And well, purely judging from a quick glance at the documentation, it does not seem to be nearly as mature as Luanti. I have no way of comparing the size of their featuresets, I'm purely talking that you have a certain featureset which is battle-tested and stabilized and usable for outsiders, which does require extensive documentation of all kinds of eventualities.
I don't find it hard to believe that a single passionate person would be able to dish out a similar featureset to Luanti, but yeah, do not underestimate how much work maturing a project is and then not breaking backwards-compatibility when others actually depend on your project.

But so long as it remains proprietary, I do not see anyone wanting to use that engine anyways, so no idea if it even matters... ¯\_(ツ)_/¯

[–] wasilisk@mstdn.social 1 points 2 months ago

@Ephera I haven't compared the whole project. I compared the addition of features and their derivatives. The mentioned project started quickly from zero and spent the year fixing problems like optimization. Luanti, however, has had problems since 2018 — flickering shadows, render bugs, and so on. I haven't seen any big fixes this year, only pure features or rewritten documentation.

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