this post was submitted on 22 Jan 2026
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Linux Gaming
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Sounds like it's time for a new community effort instead
I've been using Limo and I like it; it's quite flexible but not very noob friendly, which is a two part problem.
First is how deployers work and which ones you should set up (not easy to intuit).
The second is inconsistency. Primarily in packaging from mod authors: archives based on path structure of game root
./*, library root./game/*, partials inside the game folder hierarchygame/folder/./*, loose files, ... And unavoidably: sometimes mods include INI or other game related files that go somewhere else entirely...All of that is manageable, but not easily, especially for people who just want to click to install a mod like how the Steam Workshop works.
I tried using Limo though and as you said, it is not noob friendly but i finally decided to use Windows mod managers in prefixes instead... Althrough i might give it try once again