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submitted 1 year ago* (last edited 1 year ago) by tissek@ttrpg.network to c/bladesinthedark@ttrpg.network

Wanting to bring more (relevant) factions to the forefront of my game I decided to map out relations between

  • Solid bold lines are between the Crew and those they have direct relations to. Blue for positive, red for negative. (Edit: Clarification) The double line to Circle of flame shows the Crew have +2 relations to them, single line for +1 relations.
  • Solid thin lines are between the Crew's relations and those they have relations to. Can be to another of the Crew's relations (such as between Circle of Flame and The Hive) or to a more distant faction (two steps separation).
  • Dashed lines are relations between factions two steps away from the Crew. Not all relations of these factions two steps separated from the crew are included, only those between factions already on the board.

Kinda enjoyed the result, a bit pleasing to the eye. May fully map out the relations of the factions two steps separated (to factions three steps separated from the crew).

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As a GM I enjoy handing out a copious amount of wounds. How I run wounds is that I name the wound, the level, and a group of skills that it affects (Insight, Prowess, Resolve). The wound impairs that specific ability rather than all. I think it's impactful, as it makes players think creatively and utilize other skills.

But I also feel like the default amount of healing is pitifully low. It basically takes both downtime actions in order to move your wounds down one step. Going into a score with prexisting wounds is brutal. Do any of you adjust healing in this game to be more forgiving?

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I've yet to run a game of Blades, but I'm constantly waiting to jump on the opportunity.

What supplemental resources do you like to use for your games? Any particular playlists? Maps of Duskvol?

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I was thinking of running a campaign of Blades in the Dark in New Capenna. It's a setting from Magic: the Gathering which is a 1920's style crime city, last city in postapocalyptic wasteland of what was once a typical fantasy world.

There is one problem. New Capenna has fantastic races/species/ancestries, whoever you wanna call it. There are humans, demons, cap people, bird people, rhino people. I know Blades is by default a game in a setting only with humans. Are there any ways to reflect mechnically choice of different species by a player? Any guide hwo to decide which abilities wouldn't break game balance? Or should I just lift ancestries from one of other Forged in the Dark games, like Band of Blades or Scumm and Villainy, and change names?

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Arcane as in the League of Legends Netflix show (first few episodes mainly).

I’m not big on the sort “oppressive, endless darkness/ever encroaching void” vibe of the default Blades setting. But while watching Arcane I can see how well it could mesh with the system.

Thing is, I’ve never actually run a Blades game before. Mostly listened to podcasts, read some of the book and played a session of Scum & Villainy.

How easy is it to tweak the “vibe” of the default setting? Reading through the book is not doing much to inspire me, but I like the system a lot and think I could get into the setting if I could just make it more of my own.

Should be noted that I’m not looking to play in the world of Arcane verbatim. It’s just a touchstone.

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There is no glass cannon on Lemmy yet I don't think

I wasn't ready for Haunted City to start back up again but I'm so happy it has. The cast have lost nothing in the break and I really want to see Josephine and Ross' film!

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Blades In The Dark

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