RetroGaming

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Vintage gaming community.

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founded 2 years ago
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The NES version is one of the greatest titles of all time. The DOS version? Decidedly not.

It starts like a bait-and-switch. You see the name Ninja Gaiden—and your brain lights up with nostalgia: the cinematic cutscenes, the frantic wall-jumping, that savage, surgical difficulty.

But this? This is something else entirely. A freak of nature. A shadow of a shadow. Like someone described the original game to a committee over a bad phone connection, and the committee was made up of interns with insomnia and a shared allergy to fun.

Made by Hi-Tech Expressions—a company whose entire business model seemed to be "take beloved franchises and make them worse for DOS"—this port wasn’t so much developed as it was extruded. They didn’t craft games. They manufactured obligations. And what they slapped together here was less a port than a low-rent hallucination of the arcade version, which itself was already the dumber cousin of the NES masterpiece. So now what we’ve got is a port of a knockoff of a spin-off of a legend. A Xerox of a Xerox with ketchup on it.

You’re Ryu Hayabusa, allegedly.

You shuffle from left to right like you're late for work in a pool full of molasses. Your enemies? Identical mime-goons in red jackets, looking like rejected extras from a community theatre production of West Side Story. The punch button makes a noise. Not a satisfying thud—just the PC speaker trying its best to simulate impact and accidentally triggering your fight-or-flight reflex. You’ve got a life bar, but really it’s more of a countdown to when you give up.

Technically, it has graphics. EGA support, sure, if you’re feeling brave. But everything is drawn in migraine-vision. Sprites blend into the background like camouflage designed by a prankster. Choppy scrolling turns the act of walking into an act of protest. The cutscenes? Redrawn from scratch, probably by someone who only heard about the NES cinematics second-hand and thought, “Eh, I’ll just wing it.”

Audio is a crime scene. The entire soundtrack is piped through the PC speaker, which is like asking a kazoo to perform Beethoven. Every track is a remix in the same way banging two forks together is a remix of jazz. Worse still, the wrong songs often play in the wrong places.

Compatibility is its own boss fight. The game only runs properly on a CPU slower than time itself—an 8086. Try it on anything faster, and it plays at hyperspeed like someone sat on the fast-forward button. Unless you’re lucky enough to own a Tandy 1000—and if you are, bless your vintage heart—you’ll spend more time configuring slowdown utilities than actually playing. Assuming you even get that far.

Even the disks were garbage. Cheap floppies that degraded like bread in the sun. The physical media was actively trying to forget it existed.

Yes, they included environmental interaction. Throw an enemy into a phone booth and it explodes. Because... why not? But the animations are stiffer than taxidermy. You can’t tell if that pixel smear is a dude, a trash can, or your own disappointment rendered in 16 colors.

Critics tried to be diplomatic. Players didn’t. One called it “a slap in the face.” Another said “avoid it like the plague”—which is putting it gently. This isn’t just a bad game. It’s an experiment in how low expectations can go before they punch through the floor. It’s a warning label masquerading as software. Proof that even iconic franchises can be fed through a woodchipper if you give the license to the wrong team.

It belongs in a museum, sure. But only in the kind of museum that’s attached to a condemned strip mall. With a flickering light. And carpet that smells like old ketchup.

This is not Ninja Gaiden.

This is Ninja Gaiden’t.

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cross-posted from: https://lemmy.ca/post/47972282

We spoke with one of the designers behind the legendary Day of the Tentacle.

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We spoke with Fate of Atlantis designer Hal Barwood about how he got into the games industry, and his most famous game.

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cross-posted from: https://lemmy.ca/post/47907658

cross-posted from: https://lemmy.ca/post/47907489

Brøderbund might not have been among the most productive game publishers in the eighties and nineties, but you could bet any game they did publish was of a high quality. The American company released games like Lode Runner, Choplifter, Karateka, Prince of Persia, Wings of Fury, SimCity, Where in the World is Carmen Sandiego and Myst, and with gems like these they had a big influence on computer and video games as a whole.

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cross-posted from: https://lemmy.ca/post/47917526

We spoke with historian Andrea Contato about The Sumerian Game from 1964.

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cross-posted from: https://lemmy.ca/post/47905188

cross-posted from: https://lemmy.ca/post/47904753

We spoke with Boulder Dash creator Peter Liepa about his classic action-/puzzle game.

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I’ve been watching his videos for years. I didn’t even know he was a quadruple amputee when I first found his channel.

He was a consistent content creator that made a ton of vids exploring the history of games and would go through all the platform releases one by one. He was also pretty funny and had a wicked sense of humor.

RIP PatMan QC - you will be missed

“Boom shakalaka”

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It's a pretty popular romhack for Super Mario World that was released in 2021. I recently discovered that the dev made a full walkthrough with commentary about a year ago. It was really interesting for me to watch :) Link to the hack.

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Demonlisher is awesome.

Forget the Steam reviews. Most of them are bitter because this isn’t the game those folks wanted.

It’s basically a Pac-Man clone from 2004, but one of the most unique I’ve played. Better way to put it: Demonlisher is what you get if Hexen became Pac-Man.

You’re a wizard running through different dungeons, collecting souls to save. Meanwhile, demon hordes chase you down, and you have to kill them.

It has all the usual maze-game stuff: power-ups, bonuses. But also a bunch of clever traps.

Not everyone likes the graphics. I do. I spent a ton of my youth playing low-poly 3D shareware from random corners of the web (anyone remember TuCows?). Demonlisher feels like that genuine old-school deal.

I wish more games like this worked on modern PCs and showed up on Steam.

Yeah, Demonlisher is awesome. Sometimes Steam reviews just get it wrong.

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I think Super Mario Bros might have been the first. Might depend on what counts as a "platformer" or a "water level".

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My kids wanted to do a little "challenge" of trying to see which one of them would be able to finish the original Sonic game the fastest, so I set up a stream that showed both their streams at the same time and broadcasted it onto Twitch.tv.

After the stream was done I was checking the video and got a message part of my video got muted because it contained "copyrighted content owned or controlled by a third party". It muted a minute before the coprighted part and a minute after, too.

Apparantly someone made a song that uses the Robotnik theme, meaning no one will be able to stream this game anymore without getting this part muted?

Here is the "song" that supposedly counts as the copyrighted original

https://www.youtube.com/watch?v=0CCE-QFs0e4

It's 3 years old and has 100 views.

The actual original (by Masato Nakamura):

https://www.youtube.com/watch?v=IAK1pnfod7A

Full message on my video:

"Audio for portions of this video has been muted as it appears to contain copyrighted content owned or controlled by a third party."

Here are the appeal options:

I'm not sure how to appeal this, but I'm not sure if I could appeal this (or under what reason). What do you think?

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Civ 2 was such an improvement over the first one. I remember both playing and baking mods for it after I exhausted the base game. My second favorite in the series.

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Not mine, but I always enjoy seeing these monstrosities.

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cross-posted from: https://swg-empire.de/post/3724500

This is frickin' awesome! It doesn't feel like alpha software at all, more like a beta. The Linux version froze a few times for me but the Windows version through Proton is super stable so far. Only bug I had with that was that mouse input stopped working once so I couldn't click anything.

It looks gorgeous with the HD assets. But you also have the option of using the old graphics. It plays just how I remember it. Though I did rebind the gamepad bindings to be closer to the Squadrons settings. That's how I play X-Wing Alliance as well.

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Rambo III for DOS genuinely surprised me.

I’d previously played the Commodore 64 version—a predictable top-down shooter with decent graphics for the old brown breadbox, but nothing remarkable.

The DOS version, released in 1989, really stands out. It supports VGA graphics and AdLib sound, delivering crisp colors and catchy music that were impressive for the time.

What blew me away, though, was the control options. Not only does it support keyboard and joystick, but you can also move and shoot using the mouse—a rarity for the platform back then. Even better, it actually works pretty well by the standards of the day.

Rambo III came out in many versions: arcade, Master System, Genesis. The computer versions are mostly similar, each carrying quirks unique to their platforms—you could find it on Atari ST, Amiga, MSX, C64, Amstrad CPC, and even ZX Spectrum.

The DOS release covers CGA, EGA, and VGA graphics modes plus a variety of sound options, offering a surprisingly eclectic experience. While critics favored the Genesis version, I think the DOS port holds its own. It’s more than playable and can deliver some solid fun.

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Silverfall delivers exactly what you'd expect from a hack-'n-slash CRPG—nothing groundbreaking, but if you’re like me, those low-poly visuals are a serious charm.

What sets it apart, though, is its difficulty. Unlike Fate or Dungeon Siege, dying here means losing whatever gear you had equipped. That forces you to either hold back on using your best loot or grind to replace it, adding a tense layer of risk and reward.

So if you’ve already beaten the usual hack-'n-slash suspects and crave a tougher challenge, Silverfall might just be worth your time.

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While I didn't get any comments on my earlier post, I did get enough upvotes to consider that there was some interest in this.

So, I will arrange a Discord thing for this and hopefully we can have some fun.

Here are my plans:

I'll make a new post about this sometime around 1800-1900 CEST here, it will include directions to the Discord thing.

Now, active players will be limited due to the nature of the game, I believe that only 6-8 people can be on the same game and have a good time, this can absolutely change, but slots for players will never the less be limited, that is just how the game works.

The goal of the event is to have fun, not to absolutely devastate other human players, if you are an RTS god with a 3000APM, this is not really ment for you, you are welcome to join, but please give everyone a chance.

The event is open to men and women, while some light trash talking is to be expected, I will expect everyone to refrain from abuse, general rule is that if someone tells you to stop you respect that and stop.

The event will be held in english.


Those are the ground rules, apart from that the event will have a very loose structure, we'll talk, find a server, join it, and try different game types.


If you want to participate, read this!

You need the latest version of OpenRA, it can be downloaded for Windows, Mac and Linux from https://openra.net/

Warning!

  1. As always with software downloaded from a random site on the internet, scan the file with your antivirus software before running it!
  2. The Windows installer is a bit weird, it might show up clean on a scan, yet still be flagged by the antivirus when run, this is something I have seen in both Defender and F-Secure with several versions of the installer, so far it has worked fine after installing it, but keep an eye on it, and remember that it is your own responsibility to scan and evaluate downloaded programs before running them.
  3. If you want to use a packet manager to install the game, make sure that it is the correct version.

Once you get the game running, do some practice matches to get a hang of the UI and controls.

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