Star Trek Social Club

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r/startrek: The Next Generation

Star Trek news and discussion. No slash fic...

Maybe a little slash fic.


Rules

1 Be constructiveAll posts/comments must be thoughtful and balanced.


2 Be welcomingIt is important that everyone from newbies to OG Trekkers feel welcome, no matter their gender, sexual orientation, religion or race.


3 Be truthfulAll posts/comments must be factually accurate and verifiable. We are not a place for gossip, rumors, or manipulative or misleading content.


4 Be niceIf a polite way cannot be found to phrase what it is you want to say, don't say anything at all. Insulting or disparaging remarks about any human being are expressly not allowed.


5 SpoilersUtilize the spoiler system for any and all spoilers relating to the most recently-aired episode. There is no formal spoiler protection for episodes/films after they have been available for approximately one week.


6 Keep on-topicAll submissions must be directly about the Star Trek franchise (the shows, movies, books, etc.). Off-topic discussions are welcome at c/Quarks.


7 MetaQuestions and concerns about moderator actions should be brought forward via DM.


Upcoming Episodes

Date Episode Title
07-23 SNW 4x01 "Valles Marineris"
07-30 SNW 4x02 "Griffin Incident"
08-06 SNW 4x03 TBA
08-13 SNW 4x04 TBA
08-20 SNW 4x05 TBA

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This scene made me laugh so hard. It's a slow burn but it's worth listening to the full "script".

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cross-posted from: https://lemmy.zip/post/66993290

I released v0.3.0 of my LCARS Star Trek Niagara Launcher Theme project.

For anyone unfamiliar, Niagara Launcher is an Android launcher/home screen replacement with a clean vertical app list instead of the usual grid of icons. I like it because the layout is already kind of minimal and interface-y, so I thought it would be a fun base for making a phone feel more like a Star Trek LCARS panel.

Niagara Launcher: https://niagaralauncher.app/

My project started as me trying to make Niagara Launcher look more like LCARS, but it has slowly turned into a more general LCARS wallpaper/icon/theme generator. This update is probably the first one where it starts to feel like a proper system instead of just a pile of cool-looking experiments.

The big change is that palettes are now shared across the wallpaper generator, icon generator, and gallery. I added a lot more categorized palettes too, including:

  • Classic LCARS
  • Trek faction-inspired palettes
  • Pride/identity palettes
  • Regional/flag-inspired palettes
  • Accessibility modes
  • Retro computing colors
  • Space/nature themes
  • General mood/function stuff

There is also a custom palette editor now, so you can directly change the LCARS block colors.

The other big thing is that wallpaper panel rhythm and color mapping are separate now. Before, the shape/layout pattern also determined which palette colors got used, which made some palettes come out weird. Now the rhythm controls the panel proportions, while color mapping controls how the colors are distributed.

So rainbow, pride, and flag-style palettes can actually behave more like themselves instead of getting shoved through the old LCARS role-color pattern.

The icon generator has matching color-mapping options now too, and the gallery got cleaned up with better filters, no weird caps, and live local-font previews for installed Trek/decorative fonts.

Live site: https://yearbook-enzyme.github.io/LCARS-Star-Trek-Niagara-Launcher-Theme/

GitHub release: https://github.com/Yearbook-enzyme/LCARS-Star-Trek-Niagara-Launcher-Theme/releases/tag/v0.3.0

Still very niche, still very Star Trek, but it is getting a lot more useful now.

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This was difficult for me to watch without thinking of my grandfather. Probably the ad he saw that made him so excited for “Broken Bow”.

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If you didn’t hear the announcement last Star Trek Day, Magic: The Gathering (published by Wizards of the Coast) will be releasing for the 60th anniversary in November a brand new Star Trek themed set. Today Creation Entertainment have announced a new sponsorship from Wizards of the Coast for STLV.

Official announcement text:

CREATION ENTERTAINMENT PRESENTS STLV: TREK TO VEGAS SPONSORED BY MAGIC THE GATHERING

TM & © 2026 Wizards of the Coast LLC.

TREK TO VEGAS TO CELEBRATE 60 YEARS OF MAGICAL STAR TREK LORE

Las Vegas, NV – Rio Hotel in Las Vegas, August 5-9, 2026 – Creation Entertainment is proud to announce that Wizards of the Coast, publisher of Magic: The Gathering is sponsoring the 2026 STLV: Trek To Vegas convention. This sponsorship brings unprecedented opportunities to this year’s attendees, including; swag and giveaways, photo opps, a premiere panel, special guests with meet and greet opportunities, set previews, a chance to learn how to play Magic with game designers and fellow fans.

STLV will mark the first time fans can play with Magic: The Gathering | Star Trek™ Welcome Decks ahead of its release in November. In this brand-new set, your favorite characters from across the Star Trek galaxy come to life in exciting ways, with art that captures iconic moments and more. This set will be available for pre-order at the convention.

60 years has come and gone and this is the most exciting time to celebrate with your favorite actors, writers, directors, podcasters, historians, and fan favorites from the world of “Star Trek” including; William Shatner, George Takei, Walter Koenig, Kate Mulgrew, Celia Rose Gooding, Paul Giamatti, Michael Dorn, Gates McFadden, Jonathan Frakes, Brent Spiner, and Scott Bakula, 180 celebrity guests have signed on so far, with more to come.

Please join Creation Entertainment and Magic: The Gathering in Las Vegas, for the most incredible fan experience of 2026. This year’s event is expected to sell out; tickets are on sale now.

https://creationent.com/events/stlv-26/tickets

I’m not even a Magic player and I can’t wait to try out the Welcome Decks.

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cross-posted from: https://slrpnk.net/post/39279251

Beers

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In the very first episode of Star Trek: the original series, we see a white Captain reporting to his black Admiral boss, a black woman on the bridge just a couple years after Jim Crow was abolished, wearing a short skirt (a symbol of feminist liberation at the time), a Japanese helmsman on the bridge only 20 years after the internment camps, a Russian crewmate on the bridge during the Cold War [edit: actually did not appear until Season 2 but the point stands], and the foundation of the modern concept of queercoding.

In the very first episode of Star Trek: The Next Generation, we see male crossdressing crew members, a female officer on the bridge in charge of security, a literal ship's counselor stationed at all times on the bridge, a single mom raising her teenage son on her own while juggling a full career in medicine, a blind mechanic whose "disability" is shown to be a strength, and an angry, all-powerful godlike being who is revealed to be simply a petulant child masquerading as a deity.

In the very first episode of Star Trek: Deep Space 9, we see a black man gain a powerful command position, respect the hell out of the customs of a religion he didn't understand, show respect and equal treatment to members of three other alien races he didn't understand, appoint a female guerilla fighter who defeated imperialist fascists to a position of authority within his administration and defer to her judgement in areas of her expertise, accept his friend's gender change, and tell his son he loves him.

Star Trek has always been woke. You just grew up to be a bad person.

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submitted 3 weeks ago* (last edited 3 weeks ago) by ArcaneSlime@lemmy.dbzer0.com to c/startrek@startrek.website
 
 

I hate to bother you guys with something this lame but I've been searching for weeks and I've been giving her all she's got captain, but I can't find this image anywhere.

The image in question is a "meme" (twitter post screencapped and cropped), the subject of the post was a metaphor for worker burnout using the warp drives as the metaphorical device. The basics were "the enterprise can only sustain max warp for X hours, it usually runs around warp Y. You can't work at 100% all the time." but y'know a lot more eloquent.

My boss needs to be accidentally sent this meme, "I totally meant to send it to a friend.."

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They’re gonna make Star Trek: Legacy… but as a comic.

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Directors Timour Gregory and Sasha Schneider are going to have a panel at STLV. I want them to sign my copy.

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I've spent a couple of hours (2.2, to be precise) with the "Outposts Unknown" demo since it was released on Steam, and I thought I'd share my thoughts on what I've played so far.

First off, I'm a longtime fan of citybuilders, and so I came into this with high hopes. From what I've played so far, my hopes are...not as high as they were, but I think there's still promise.

It's also worth noting that despite being marketed as a demo, it feels more like an open beta, with the game begging you to leave them feedback every time you play. I hope that this means there's room for improvement before the game launches.

I was a little surprised that you don't quite get the "SimCity" experience of simply plopping down the buildings you want to build - instead, you get an initial away team on the surface of a planet, and you dispatch them to gather resources, conduct research, and stuff like that. Once you've gathered enough resources, you can build your various buildings and structures.

It plays...fine, though it's a little unintuitive. I had to work out on my own how to gather minerals effectively (and to be honest, I'm not sure I've fully worked it out). The game offers objectives to build certain structures, but the guidance on how to do it is minimal, and I'm actually currently stuck on one of them, because I'm not sure how to accomplish it. A more robust tutorial, or at least some ToolTips, would be welcome.

The game looks and sounds...also fine. The buildings at least resemble the SNW aesthetic, though I think they could do better on that front. Everything looks a little too polished, in my opinion. The graphics seem good, but not great - it almost looks like it could run on an iPad or something. The music sounds appropriately Trekkie, but is also pretty forgettable (so, 90s Trekkie).

The small amount of story that I've covered is bare-bones, but I really haven't progressed very far. I'm in a system with a weird anomaly in it, the planet is radioactive, stuff like that. I'm not sure how deep it's going to go, since this type of game isn't exactly known for storytelling.

Overall, it hasn't grabbed my attention in the way I'd hope it would, but I remain hopeful for its development. I'd like to hear your thoughts, if you've given it a go.

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