Godot

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Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

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We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

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founded 2 years ago
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527
 
 

Hello all,

I hope my question is not too stupid. :-) I have the following concern: I would like to create - in general terms - a maze in which computer-generated enemies follow a random path and can also come towards me. (I assume I need 3D for this.) After some reading, I have determined that Godot might be the wisest choice for this.

Now I have no experience at all in developing games and designing graphics, so I need a hint in the right direction: What is the easiest way to create a three-dimensional model of an opponent and insert it on a map in Godot so that it automatically follows a certain path? I assume I need Blender or similar software for that?

528
 
 

The TileMap rework sound exciting. I hope this means they can improve how terrains function and make them more user-friendly, they're kind of a pain right now.

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submitted 2 years ago* (last edited 2 years ago) by Ti_Ka@lemmy.blahaj.zone to c/godot@programming.dev
 
 

As in, for any two Transform3D objects A and B i might encounter does Godot (4.1) always return A * B == B * A as true? Alternatively is it approximately commutative, ie (A * B).is_equal_approx(B * A), in case there are situations where floating point imprecision messes the exact equality up.

531
 
 

Hello!

I made a PR to the Godot website, to include a card to this community. But they won't merge it for now unfortunately. We have to proof the longevity and spirit of the community.

So be nice and active :D

532
 
 

On Windows: Open a command prompt, and type:

adb shell

Then,

adb logcat | grep godot

On Mac/Linux:
Open a terminal, and type:

adb logcat | grep godot

This will show your console in realtime. To exit, just press CTRL + C.

I've seen some people say to use the appname, like your.app.name.
If you use just your appname, you will get info about your app, but you won't get any print statements. Because print statements are only prefixed with "godot" and not your app name for some reason.
What I do is try to include "godot" in my appname, so that I get the best of both worlds.
The appname is in Export > Options > Package > Unique Name

EDIT:
You can debug Android Godot apps inside the Godot Editor just like normal Godot games by checking:
Debug > Deploy with Remote Debug
Next time you run the project on your Android device, print statements and other info will show up in the Godot Editor.

533
 
 

It's finally here! The wait for Godot 4.2 begins...

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Using Aseprite with Godot (gamefromscratch.com)
submitted 2 years ago* (last edited 2 years ago) by Ategon@programming.dev to c/godot@programming.dev
535
 
 

What made you prefer Godot over other engines like Unity or Unreal Engine?

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Welcoming Wednesday (programming.dev)
submitted 2 years ago* (last edited 2 years ago) by Frank@programming.dev to c/godot@programming.dev
 
 

Welcome to Welcoming Wednesday! This is a day all about helping new people in the community get started.

If you’re new feel free to post questions, post things that you’re struggling with, or introduce yourself to the community! If you're not new feel free to post resources to help newcomers.

537
 
 

I've heard of Pixelorama which is pretty cool, and I saw some videos of someone making a video editor in Godot. I was wondering if anyone else has tried making non-game applications in Godot?

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Godot Sunday Showcase (programming.dev)
submitted 2 years ago* (last edited 2 years ago) by Ategon@programming.dev to c/godot@programming.dev
 
 

Are you making anything in godot? Feel free to discuss it below or show off your progress!

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I like most things I see about Godot, and I'm going to try making some games with it.

Whenever I imagine programming a game though, I imagine the game logic and simulation being separate from the display. For instance, if I was to make a game like FTL, I would plan to simulate all the ship interactions and the movement of the characters purely in code, and then write a separate module to render that simulation. The simulation could be rendered with graphics, or with text, or whatever (of course, a text render wouldn't be human friendly, but could act as a dedicated server for some games, or I could use it for machine learning, etc).

I'm not an expert at Godot, but it seems this mindset is not going to fit well into Godot. Is this correct? It seems like the same object that is responsible for tracking the players health is going to also be responsible for drawing that player on the screen and tracking their location on the screen, etc. Will my player class have to end up being a subclass of some complicated Godot class? (Also, I'm a fan of functional programming and don't always use a lot of classes if given the choice.)

What are your thoughts about this. Would you recommend another engine? No other engine seem to be in the same sweet spot that Godot is currently in.

540
 
 

I'm using SDFGI and TAA for this scene, the one strange thing I've noticed is that rough metallic surfaces like that sphere can look odd, most of it is rough but there are some sharp lines, not realistic behavior for a surface like that. You can see the reflection of the sun is blurred, most of the scene is blurred, but you still get some sharp lines for some reason. This only seems to happen with roughness values between 0.1 and 0.2, a roughness value of 0 looks fine. I'm getting 210-220 FPS in this scene on a 3060 at 1080p.

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A game jam for the fediverse community from July 14th to July 23rd! Anyone is welcome to join and all of the main communication about the jam will be taking place within the fediverse

Open sourcing games you make for it is recommended so people in the community can learn from what you did. Youll also be able to show off your game around the fediverse communities while the jams running and after it ends

More information can be found in the linked jam page as well as the button to hit to sign up

Hope you enjoy! :)

Team finder thread

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Godot 4.1 Beta 2 has released, with the full 4.1 release coming early July.