endofline

joined 1 month ago
[–] endofline@startrek.website 2 points 6 hours ago (2 children)

All you need to do is plop a tree node down somewhere to catch up :)

 

CHANGE LOG

Bug Fixes

  • Improved rain visibility.
  • Removed the ‘Ray Traced Shadows’ option. This setting will be re-added to the game in a future update, after the functionality is fixed.
  • Fixed an issue where the Night Watchman’s Torch was causing some unintended lag in certain situations and could not be cancelled.
  • The visual size of weapons when held in hand and sheathed on the back has been adjusted across all races to be more consistent.

Changes and Updates

  • Players can now level up to a maximum of level 30.
  • New Dungeon - Excavation Site: Wetlands (26-31).
  • Players now have access to Razorfen Downs (25+) and Uldaman (30+), in addition to the following, already available, dungeons:
    • Ragefire Chasm
    • Hall of Thanes
    • Ruins of Lordaeron
    • Wailing Caverns
    • The Deadmines
    • Shadowfang Keep
    • The Stockade
    • Blackfathom Deeps
    • Gnomeregan
    • Razorfen Kraul
    • Scarlet Monastery
  • There are now barbershops in Darnassus and Thunder Bluff, all barbershops now have barbers working at them, and city guards will give directions to barbershops.

Camping

  • The Boosted Rest debuff caused by this camp feature now has a different icon intended to make the effect clearer, and the tooltip has been rewritten to be clearer.
  • Wording on camping features has been adjusted to use the term “mutually exclusive” instead of just “exclusive” to reduce some confusion around functionality.
  • Campfires no longer deal damage to players below level 5, and they deal reduced damage to players with less than 90% health. Items
  • Savory Whimsyfin Delight now uses an orc equivalent of the Ninja and Pirate outfits from the Savory Deviate Delight.
    • Developers’ notes: The prior transformations were placeholder, but we may reintroduce similar ones in the future!
  • When selling to a vendor a BoE item which has an appearance you have not collected, the item will now become soulbound (was Bound to Account).

Classes

  • Druid

    • Bear Form and Dire Bear Form now generate 75% increased Rage when landing a Critical Strike.
    • Fixed a bug causing Swipe to not scale with Attack Power. It will now correctly gain 3% of the Druid’s attack power.
      • Developers’ notes: The tooltip will not update correctly until a future update.
    • Tiger’s Fury has been removed.
    • All Shapeshift Forms are now IMMUNE to Disarm effects.
      • Developers’ notes: This is a gameplay adjustment to match how it felt in original WoW. If a Druid gets disarmed before entering a form, their form will not remove the Disarm effect, and they will also deal reduced damage for the duration of the disarm effect, so disarming a Druid before they shift will result in them dealing reduced damage.
    • Faerie Fire no longer resets your swing timer when used.
    • Feral
      • Primal Bite: Threat generated by this ability has been roughly doubled.
      • The King of the Jungle talent has been removed.
      • Tiger’s Fury has been removed.
      • Connected to Shredding Attacks in the 4th row is a new talent - Shifting Power.
      • Cat Form Only. 16 second cooldown. Costs 55% of Base Mana.
      • Instantly convert 55% of Base Mana into 40 Energy. Shifting Power’s cost is reduced by effects that reduce the cost of Shapeshifting.
      • Shifting Power costs the same amount of Mana as Cat Form.
      • Connected to Shifting Power in the 5th row is a new talent - Improved Shifting Power.
      • Reduces the cooldown of your Shifting Power spell by 4/8 seconds.
  • Hunter

    • Marksmanship
      • Icon for Improved Stings changed to be more Vanilla feeling.
      • The 31st talent Sniper Shot now has a 45-yard Range and increases the range of your next 3 shots made within 10 seconds by 10 yards.
    • Survival
      • Icon for Predator’s Edge changed to be more Vanilla feeling.
      • Deflection’s Parry increase changed to 1/2/3/4/5% (Was 2/4/6/8/10%).
    • Pets
      • Aggressive Mode has been brought back and can be found under the pet tab in your spell book.
        • Developers’ notes: There were some tameable beasts with ranks of pet abilities that were too high level for that creature. They have all been fixed. This could result in a bug where your pet “forgot” the pet ability which should not happen after this fix.
  • Mage

    • All Mage scrolls from comprehension have had an additional balance pass and can no longer be cast while moving.
    • Fire
      • Hot Streak has been renamed to Heating Up, since it is no longer dependent on having a ‘streak’.
      • The number of charges of Combustion has returned to 3 (was 4).
      • Improved Scorch’s Fire Vulnerability will not roll a second time to see if it resists.
    • Frost
      • Winter’s Chill’s application does not roll to see if it is resisted, since the original spell needed to hit.
  • Paladin

    • Protection
      • Redoubt’s chance to Block changed to 4/8/12/16/20% (was 6/12/18/24/30%).
      • Holy Shield’s chance to Block changed to 30% (was 20%).
    • Retribution
      • Champion of the Light’s Intellect to Spell Damage ratio changed to 20/40/60% (Was 33/66/100%).
        • Developers’ notes: Champion of the Light had a tooltip issue saying it increased Healing; it did not. This tooltip has been removed.
  • Priest

    • Devouring Plague can now correctly critically strike.
    • Fixed an issue where Shadow Word: Death was always benefitting from the Early Demise talent regardless of the target’s health %.
    • Discipline
      • Inner Focus no longer applies its Critical Strike increase to Periodic Effects.
    • Shadow
      • Shadow Weaving can no longer fail to apply.
  • Rogue

    • Fixed an issue where Expose Armor missing would cause you to lose all of your combo points.
    • Subtlety
      • Setup will now only add combo points to your current target if they are the one you dodged or resisted a spell from.
  • Shaman

    • Ghost Wolf should now be more visible while in well-lit areas.
    • Fixed an issue where Disease Cleansing Totem wasn’t a 5-minute duration.
    • Fixed an issue where Totemic Recall was not restoring Mana.
  • Warlock

    • Drain Soul is now correctly interrupted if the Warlock begins casting another spell.
    • The Incubus pet model has been replaced with a lower resolution model.
    • Hellfire can now critically strike.
    • Affliction
      • Soul Harvesting has been renamed to Soul Harvest. It now correctly grants its 50/100% increase to Mana regeneration.
    • Pets
      • Aggressive Mode is back and can be found under the pet tab in your spell book.
  • Warrior

    • Players now generate 75% increased Rage when landing a critical strike with a basic attack.
    • Rend and Sunder Armor will now instantly tap enemies to the Warrior.
    • Queueing Heroic Strike will no longer increase off-hand hit chance.
    • Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).
    • Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons. Developers’ notes: Because of the above bug, our tests needed some correcting, so we did another pass on Fury Warrior.
    • Arms Spearing Strike no longer requires a 2handed weapon. Spearing Strike requires Battle Stance.
    • Fury
      • Dual Wield Specialization no longer provides a 20/40/60/80/100% increase to your Off-Hand weapon’s Rage generation.
      • Fixed an issue with Unbridled Rage having a lower proc chance than intended.
      • Developers’ notes: Our goal here is to give Fury more access to utility and meaningful choices early in the tree for leveling, and free up points later for more choices instead of being stuck placing points into Enrage to get Flurry.
      • Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.
      • Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.
      • New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.
      • Blood Craze no longer activates off of Bloodthirst casts.
      • The Improved Cleave talent has been removed.
      • The Boundless Rage talent has been removed.
      • New Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%.
      • Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
      • Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.
      • Dual Wield Specialization no longer grants hit to your off-hand attacks.
      • Enrage is no longer required to reach the Flurry talent.
      • Death Wish is now required to reach the Flurry talent.
      • New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health.
      • Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).
      • Berserker Rage is now available at level 30 (Was 32)
      • Bloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).
    • Protection
      • Developers’ notes: Our goal is to give non-shield users a clear path to the middle of the tree, where Protection could serve as a PvP tech secondary specialization, with more access to Improved Bloodr
 

I thought this was a neat idea and might help give some people that extra push they need to update the map.

Ah, I do also have Go Map! on my phone. It is a pretty nice app in and of itself. I think the only thing it is missing compared to StreetComplete is the leaderboard.

[–] endofline@startrek.website 4 points 1 day ago (1 children)

I've mapped close to 4000 of these in my home county over the last month or so. I'm excited!

However, I read in the OSM Discord server (and it wasn't a majority of people saying it) that you're supposed to add the street lamp node at the light source, not the pole in the ground. That doesn't make much sense to me, but if true, I may have done a LOT of them wrong.

[–] endofline@startrek.website 1 points 1 day ago (2 children)

I use MapComplete all the time on my desktop PC and find it fantastic. I do have Every Door downloaded and have used it a handful of times, but to my knowledge it doesn't have the "tap here and answer a question" approach that StreetComplete does. If that is not true, I'd love to learn how to enable that!

 

I have been waiting on this for ages! I am so excited!

[–] endofline@startrek.website 2 points 3 days ago (1 children)

Just so we’re all on the same page, since I never used to go to the HOTS subreddit, this WAS a joke, right?

[–] endofline@startrek.website 2 points 5 days ago

I shouldn’t really have an opinion on this game yet as I’m only on the last mission of the prologue, but I’m having a lot of fun with the new campaign in Reforged. The updated “updated” graphics are great. I’m really loving the elf priest hero, though I don’t think he is available in a standard game.

I do wish the game didn’t require you to be online to play.

[–] endofline@startrek.website 6 points 1 week ago

I might not be the right type of person to critique Blizzard’s art, but I’ve enjoyed every minute I’ve played of the beta and haven’t had any “wow this feels super out of place” moments.

My husband started as a skyborn Druid and I got glimpses of their zone through him. With the new effects, it seemed like a neat place. They share architecture with the night elves as well which is based on classic.

[–] endofline@startrek.website 9 points 1 week ago

Yeah, I was super confused when both the drones and Uhura disappeared into that barrier only five feet off of the ship.

It’s only an idea, but I told myself that it possibly only looks like a white and black hole on the outside as some type of self defense mechanism for the baby.

Outside of that minor(hah!) gripe, I loved this episode. Past Uhura helping future Uhura was a neat idea. I found Scotty and Uhura as a couple to be cute, and felt that Scotty’s actor portrayed his attraction to Uhura very sincerely.

I loved the TAS crew members that were present the shuttle bay while they were getting ready for the mission into the black hole.

[–] endofline@startrek.website 11 points 3 weeks ago (1 children)

I was internally screaming "somebody do something!" this whole episode. This was a great episode. My emotions were all over the place. I don't quite understand why the admiral at the end kept acting like he could end Kirk and then M'Benga's career. He just admitted to forging logs. What was everybody else's take on that situation? I can't imagine the Enterprise officers are also going to keep quiet about what happened on the Constitution.

[–] endofline@startrek.website 9 points 3 weeks ago (1 children)

Vance and Cornwell come to mind for me.

[–] endofline@startrek.website 4 points 3 weeks ago* (last edited 3 weeks ago)

Definitely looking forward to this. I had a lot of fun with the base game and the other missions that were released.

 

It makes me wonder what Texas didn’t teach me during the 90s and 00s or what slant was on what they DID teach me.

 

An interesting, yet sobering piece from Texas Monthly. The La Boquilla portion of the story is crazy. I just don’t see how this is going to get better, but I can certainly imagine it getting much worse.

 

I find removing books from school libraries laughable in the first place, but a compiled list of over 2000 books? Does anyone believe this list was meticulously put together?

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