One thing I noticed while playing Pillars of Eternity was how many boxes it checks.
Opens with a strong female warrior character. Has a very even gender and race distribution in every region and faction. Challenges all the assumptions and tropes about race. Has a culture where the gender roles are entirely flipped. Has an allegory of England and an allegory of America, both of which are portrayed as repressive and ultra-chauvinistic in their own way. Anti-colonial resistance is normalized. There are no prominent "good guys". All the gods are either evil or chaotic and selfish. Devotees of these gods are shown as being narrow-minded. The god who starts out being coded as the good god ends up seeming very suspicious; the religious revival in support of him becomes a bloodbath between two nations that results in status quo ante. The precursor/model ancient civilizations did extensive ritual human sacrifice. There is a "retvrn to tradition" faction and they steal the souls out of babies. None of the character quests have a satisfying positive resolution. The player has to act against hereditary land ownership. There are several points where you can slaughter a community of sentient nonhuman beings, and the game massively guilt-trips you for it. The only truly good thing in the world is the all-recycling Earth itself.




