this post was submitted on 19 Aug 2026
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[–] pory@lemmy.world 54 points 6 days ago (14 children)

And what percent of the "games that barely make anything" are asset flips and zero-effort slop? Like, "percent of new games that are trash" is going to be very high when the barrier to entry is "pay Valve $100 once". This is a total junk statistic.

Like, store A where you can buy 100 good games and 1000 asset flips will score 10x better on this un-metric than store B where you can buy 10000 good games and a million asset flips. And yet nobody would ever argue that store A is a better store.

[–] CaptPretentious@lemmy.world 14 points 6 days ago (3 children)

I don't know if you consider them "asset flips" or not. But the number of anime/furry porn "puzzle" games released every single day, has to be throwing off the numbers.

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[–] daniskarma@lemmy.dbzer0.com 45 points 1 week ago (8 children)

I don't see how that is "steam" economy.

That's just economy when you try to sell anything, specially anything art related.

If you made any art and try to sell it in any store the most probably amount of money made is the same number in every currency.

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[–] Sour_Kabos@reddthat.com 26 points 6 days ago (1 children)

That's art for you. Music, fine art etc I'd guess is even more lopsided.

[–] UnderpantsWeevil@lemmy.world 4 points 6 days ago

Sales tend to be proportional to the marketing budget. You see this in every entertainment media. Movies and Music, in particular, will have marketing budgets equal or in excess of the actual production costs.

It isn't simply that 1% of the games make 110% of the money. It's that 1% of the games get a marketing allowance at all, while the majority of indie projects and first round game offerings just get spat out into the void with little more than a whisper.

[–] Kazumara@discuss.tchncs.de 11 points 6 days ago

That seems like a good distribution for digital art and entertainment.

Like, lots of games just aren't very good, and lots of games are pretty niche. If you want to make a lot of money in the games industry, selling an indie game on steam is not the way. make a preditory mobile game instead.

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