this post was submitted on 31 Jul 2026
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The distant call of seagulls and the gentle crashing of waves can be heard near these City Docks, where sailors from faraway lands and merchants visit. These docks are always busy, as ships are loaded up with shipments both mundane and rare...

Welcome to the City Docks! This map features a busy port in a city, featuring warehouses, a tavern, inn, and various other buildings next to the sea. Ships large and small line the docks, and a lighthouse sits at the far northwestern point.

I also included Night, No Ships, Polluted, Ruined, Storm, Under Attack, and Winter variants. Foundry VTT modules with pre-built walls and lighting are available to patrons.

Download this map in high-resolution for free here.

Want to see more maps? Check out my archive here.

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[–] enchanted@lemmy.world 6 points 2 days ago

Don't like how the leftmost dock slants over at the end. A screw you to that business with the private dock! If that dock were straight then 2 ships could fit in there rather than 1...

[–] DarrinBrunner@lemmy.world 4 points 2 days ago* (last edited 2 days ago)

The left dock is too short. There's two problems. Boats need to be moored at front and back to keep them from twisting away from the dock. Second, loading and unloading happens from the side of the boat, there's not enough space to load or unload the boat.

The dock should be at least 2/3 the length of the boat.

[–] MonkderVierte@lemmy.zip 1 points 2 days ago (2 children)

You might want to mention what game this is for?

[–] iamthetot@piefed.ca 0 points 4 hours ago (1 children)

Why would a battlemap be specific to any system?

[–] MonkderVierte@lemmy.zip 1 points 4 hours ago (1 children)

Didn't know that there was some kind of standard. Cool thing.

[–] iamthetot@piefed.ca 0 points 4 hours ago (1 children)
[–] MonkderVierte@lemmy.zip 1 points 4 hours ago* (last edited 4 hours ago) (1 children)

No.

Aah, got it. That's not a digital game map, but something you print.

[–] iamthetot@piefed.ca 1 points 3 hours ago

You could print it for sure, but you can also use it digitally in a virtual tabletop (VTT), which is probably even the more common use case.

A battlemap in a TTRPG is a visual aide for playing, typically but not necessarily during a battle (hence the name) or a conflict scene of some kind. This map could be used in any game, however you wouldn't be likely to use it in something like Cyberpunk or Delta Green due to the genre mismatch. The game itself is going to have its own rules for how to manage those scenes and the map itself is system-agnostic.

[–] pteryx@dice.camp 2 points 1 day ago (1 children)

Generally, battlemaps will work for any game that uses the kind of grid the map is based on. So any square-grid map will work for any TTRPG that uses a square grid.

[–] MonkderVierte@lemmy.zip 1 points 1 day ago
[–] brem@lemmy.world 2 points 2 days ago

I go to the Inn and check under the bed with yellow sheets.

[–] Aquila@sh.itjust.works 1 points 2 days ago (2 children)

Looks like a screenshot from sunless sea! Nj!

[–] brem@lemmy.world 1 points 2 days ago

Great game!

[–] Catoblepas@lemmy.blahaj.zone 1 points 2 days ago (1 children)

Very nice art style, it has the vibe of a more detailed Rimworld map (I mean this positively, I love Rimworld).

[–] phailhaus@piefed.social 2 points 2 days ago

This is made in Inkarnate, which can look really nice. A lot of maps have either no shading or really heavy handed shading, but OP has found a tasteful middle ground.