297
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 01 May 2024
297 points (97.4% liked)
Games
16746 readers
481 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
Yeah, I can believe that there are some people who just don't like Bethesda's games, but I don't agree with them. I like the isometric games, New Vegas, and Bethesda's releases.
All of them had their own warts and limitations. I didn't like the timer -- one had to complete a major portion of the game plot by a given period of time -- in Fallout 1. I didn't like the dialog system in Fallout 4, or how enemies tended to get really bullet-spongy late game. I didn't like the bugginess or limited draw distance with kinda prominent pop-in in New Vegas. Fallout 76 -- owing to its multiplayer nature -- has a kinda limited story and single-player game.
The series as a whole has always has some balance issues with the various skills/perks.
But there also isn't a game in the (mainline) series that I regret having purchased, either.
And I think that the series definitely progressed in a number of ways.
Some people didn't like the shift from the "skill percentages" system present from the first game through Fallout: New Vegas. I don't think that it was a great system. It tended to be grindy, and there were some clearly-better paths to take. I think that the series is better-off for having dropped it.
Some people really didn't like having a voiced PC in Fallout 4, like it breaks their sense of immersion. I don't really feel strongly one way or the other, though I do think that having a voiced PC, absent good voice cloning and synth, makes it hard for mod authors to fit content in seamlessly.
Fallout: New Vegas had a lot of complex story interactions, ways in which you could reshape the world; one choice and another interacted. Fallout 4 was simpler. I liked Fallout: New Vegas doing that...but then, I also remember sitting on a game guide so that I wouldn't make "wrong" choices, because a lot of the interactions aren't obvious.