this post was submitted on 15 Oct 2026
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Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:

[BB] This enemy is so difficult!

or

[DS1] Anyone struggling with the gargoyles?

Friends:

!liesofp@lemmy.zip

!bloodborne@lemmy.zip

!sekiro@lemmy.zip

!eldenring@lemmy.world

!shittydarksouls@lemmy.world

Should you have any questions, please do let me know.

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TL;DW: In DS2, the player hitbox always lags behind the player by 1 frame. If you're playing with a low frame rate (like most of us were when the game came out in 2014), the discrepancy between the player and hit box position gets much worse.

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[–] Luccus@feddit.org 6 points 1 day ago (1 children)

Which is why online games sometimes feel like someone is able to see or shoot through a wall.

Perception is kinda weird. A sound that's 50ms late will almost always be accepted as "in sync". A input that's 50ms late feels floaty and weird (especially on high fps monitors). 50ms of jitter on a frame can be a head ache inducing mess and low key unplayable, unless we are talking about a particularly slow game.

[–] Thorry@feddit.org 1 points 1 day ago (1 children)

I feel like you would not have liked videogames very much in the 12fps N64 era

[–] gastroglizzy@piefed.social 4 points 1 day ago

What N64 game runs at 12 fps?