this post was submitted on 06 Sep 2026
115 points (96.7% liked)

PC Gaming

15472 readers
754 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] creamfresh@lemmy.world 1 points 1 week ago (1 children)

Modders extracted the DLSS 5 library from this game and tried using it with a bunch of other games

But it looks good in stills in this game. It should be obvious why it looks bad in games which assets were never optimised for it and that the highest adjustment level will never be used in a game like the FFVII remake were the model tries to contort the anime faces into photographies.

[โ€“] Quetzalcutlass@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

The last I saw, the output of DLSS 5 could barely be tweaked at all by devs (only two variables exposed IIRC?). So it's not so much optimizing assets as needing to use ones that already look realistic in the first place and hoping the algorithm doesn't mangle them anyway.