this post was submitted on 06 Sep 2026
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[โ€“] Coelacanth@feddit.nu 17 points 2 weeks ago (1 children)

DLSS 5 (slop filter) you mean? Because the regular old upscaling DLSS doesn't really produce uncanny valley stuff. Only artifacts, and mostly on presets like Performance or Ultra Performance.

And I do also agree about RT. Cyberpunk and Alan Wake 2 both had great visually impactful ray tracing and GTA 6 (as much as it pains me to say it) looks like a fantastic showcase of real-time lighting.

[โ€“] IchNichtenLichten@lemmy.wtf 8 points 2 weeks ago

Yeah, the slop filter.

There are some areas in Cyberpunk with the neon and the puddles that look amazing with RT.