this post was submitted on 14 Aug 2026
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It only makes sense to use a modern resolution with a modern upscaling method like FSR4 or DLSS for 3D titles. Just turning the resolution down gets you a terrible experience, because these games were designed for higher resolutions. Details - including ones that are important for the player reading a situation, e.g. seeing enemies and enemy behavior - get lost in the visual noise from pixelation.
You can easily simulate this effect by watching a YouTube video of a modern title at a low resolution. With some recent games, even 1080p is actually too low.
What I really wanted to know was why you were using a lower resolution for 2D games, but it turns out you've already gone over that in a different comment.
IMO, low resolutions for 3D are still valid particularly if you don't have a recent GPU, and the idea that 1080p is "too low" for some modern games honestly really bothers me. I feel like 720p should be enough, and that developers are doing something wrong if they can't scale their UIs to fit that properly.