this post was submitted on 26 Jun 2026
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I once pirated a book because I didn't want to get it from another room.

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[–] tunetardis@piefed.ca 34 points 1 month ago (3 children)

I once pirated a book because I didn’t want to get it from another room.

I pirated a game I legit bought. This was way back in the days when some games had this annoying copy protection where you had to look up words from the manual before you could play. Enter the 3rd word on line 7 of page 28. This sort of thing.

It got old really fast, so I disassembled the binary and saw where it was calling on a random number generator to select the page. I changed just 1 assembly instruction so that the generator would always return 0. Then it said look up so-and-so and the word turned out to be "time". After that, all I had to do was enter "time" at launch and I tossed out the manual.

[–] Aninjanameddaryll@sopuli.xyz 14 points 1 month ago

That's a lot of work in the short term to be lazy in the long, and I am impressed

[–] Hadriscus@jlai.lu 3 points 1 month ago (1 children)

You can disassemble programs like that? and see what's inside? can you explain like I'm four and three quarters?

[–] CanadaPlus@lemmy.sdf.org 5 points 1 month ago (1 children)

Yes. Assembly is barely abstracted from the actual machine instructions, to the point where the process of translating it is easily reversible. Reading assembly code is a thing all on it's own, though.

There's specialised software available for this kind of reverse-engineering now, too, if you're doing something more complicated than just looking for and cutting out a system call.

[–] tunetardis@piefed.ca 3 points 1 month ago (1 children)

Yeah. At the lowest level, the CPU reads a program as a bunch of numbers, where each number is a very simple instruction such as "add 2 values together". Assembly language is a more human-readable version of machine code, where you can see something more like add r1,r2 instead of 35397176 or whatever numeric code means "add the value in register 1 to 2" for some hypothetical processor. (Registers are where the processor keeps values loaded in from the RAM.)

So in my case, if I saw that the program was making some system call to the random number generator and the calling conventions used by the operating system always put the return value in register 0, I could replace the call with something like clr r0 (clear the value in register 0). It's a pretty simple hack. So the "generator" now always generates zero.

These days, programs are often code-signed and if you start messing around like that, they'll get flagged as malware. But it worked fine back in those open and trusting days.

[–] CanadaPlus@lemmy.sdf.org 1 points 1 month ago* (last edited 1 month ago) (1 children)

Isn't there a way to manually whitelist software on your AV, if it's your own machine?

With modern software, there's also the problem of just learning whatever weird stack the game is running on, to know where to look.

[–] tunetardis@piefed.ca 1 points 1 month ago

That's a good question. It may depend on the platform?

Right now, I'm doing most of my coding on a Mac. I noticed I get into trouble when trying to move the program to another machine. The OS seems to tag the executable with some metadata that runs afoul of Gatekeeper. Removing said metadata seems to get you past that. But that's for in-house software that has never been registered with Apple or anything. I've never actually tried modifying a program that has been registered, so I'm not sure if there are any extra levels to this?

[–] prole@lemmy.blahaj.zone 2 points 1 month ago (1 children)

I pirated a game I legit bought.

I would argue that this is not possible.

[–] communism@lemmy.ml 4 points 1 month ago (1 children)

It definitely is, and I've done it several times.

One example is Minecraft, which I legit bought but no longer legitimately own, because when Microsoft took over they forced people to make Microsoft accounts and no longer allow Mojang accounts to be used to authenticate. Because I didn't make a Microsoft account, I no longer own the game, so now I play a pirated copy because I can no longer legitimately play it.

Another example is some games made by studios that went bust and there's no longer any legit distributor of the game, so the only copy you can download is a pirated copy.

It's still piracy if it circumvents the intended method of distribution and validation that you own a licence.

[–] prole@lemmy.blahaj.zone 1 points 1 month ago* (last edited 1 month ago) (1 children)

Piracy cannot happen if it's fair use. And this is fair use (I'm referring to downloading a game you already own, not the thing about dead studios).

Piracy is the intention/result, not the method. If you bought a video game, you own it and are allowed to own a backup of it. How you get that backup is irrelevant

[–] communism@lemmy.ml 1 points 1 month ago (1 children)

In the first example, it is not fair use, because you don't buy digital copies of gamesβ€”you buy a licence to play the game. My Minecraft licence would have been revoked when I didn't create a Microsoft account. Game companies can impose whatever conditions on a game licence they like (so long as the condition is not otherwise illegal).

[–] prole@lemmy.blahaj.zone 1 points 1 month ago (1 children)

And you have case law to back this up?

[–] communism@lemmy.ml 0 points 1 month ago (1 children)

Case law is specific to jurisdiction. I don't know where you live, and I've not said where I live. The way buying and selling most digital copies of games is through buying and selling licences, though some software you do pay for the download itself rather than paying for a licence. That doesn't require case law; that's literally just what it is, like how if I sign a contract I don't need case law to demonstrate that what I've signed is a contract, it just is. Case law adjudicates matters of law which are in dispute, not figuring out whether a spade is a spade.

[–] prole@lemmy.blahaj.zone 0 points 1 month ago* (last edited 1 month ago) (1 children)

Yeah just because you say "this is not in dispute," doesn't make it true. The reason there appears to be no dispute is because video game companies haven't brought a suit against anyone for this specific thing. Until then, it's nebulous and completely up for debate.

Video game manufacturers have lost several emulation suits in the past, and I would not be one bit surprised if that's the reason why they never tried to go after this in courts.

Bleem! successfully won their countersuit against Sony because of fair use.

It doesn't hurt that there is this precedent regarding VHS:

https://en.wikipedia.org/wiki/Sony_Corp._of_America_v._Universal_City_Studios%2C_Inc.

Until Nintendo or Sony, etc actually tries to sue someone for doing it, then it's up for dispute.

[–] communism@lemmy.ml 0 points 1 month ago (1 children)

What I'm saying is not in dispute is the fact that you buy licences to play games and that licences can be revoked. Both of those are objective fact. It's a separate question as to whether or not a given state wants to enact punishment against a former licence holder.

[–] prole@lemmy.blahaj.zone -1 points 1 month ago (1 children)

It's not objective fact unless it's been tested in court. And this has not.

[–] communism@lemmy.ml 0 points 1 month ago (1 children)

That's an insane litmus test of objective fact. I'd say a significant amount of court rulings go blatantly against reality lmfao.

You can't test things in court that aren't disputed because someone has to dispute it... Who's gonna dispute that a contract is a contract? Read the text it says when you buy a game. It says what it says. No court can say a document doesn't say the words it literally explicitly says.

[–] prole@lemmy.blahaj.zone 1 points 1 month ago (1 children)

Well I'm sorry that you don't understand case law, but that's exactly how it works in situations like this.

Who's gonna dispute that a contract is a contract?

Nobody now, because that's a precedent that's already been set. In a court.

Something that has not happened for the situation we're talking about.

[–] communism@lemmy.ml 1 points 1 month ago

So what are you suggesting is in question then? The licences sold for games will differ from game to game; if one of then were legally unsound, that wouldn't automatically make all of them legally unsound, and obviously that's local to the legal system in which that finding was made. That selling licences to play games is categorically unlawful? I think that's not a particularly plausible outcome, and is unlikely to propagate beyond the given jurisdiction the finding happens in if such a ruling were to happen.

the court system

There's no "the court system". There are court systems. You've only linked to US case law, which, for instance, doesn't apply to me. This does just seem to be a legal fetish (in the anthropological sense, not the sexual sense). A court ruling something or other doesn't even have worldwide legal implications, let alone worldwide epistemological implications.

As for what counts as piracy (a separate matter to the rabbit hole we've gone down), something being a legal term does not mean that the definition of the word matches 1:1 with its legal description. I'm sure we can both think of examples of murder which is not criminalised as murder by a given government, for example. Words are defined by their use, and people use piracy to refer to a method of obtainment.