this post was submitted on 21 Jun 2026
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[–] __dev@lemmy.world 1 points 1 day ago

I used to recommend Unreal 4 for everyone, but they are already going for 6 without optimizing the 5.

Real time global illumination (Lumen) and runtime LOD generation (Nanite) can't be made much faster; it's not really about optimization, it's that these features are fundamentally slow. The problem is that Epic spent a shit-ton of R&D developing these, and they do save developers some time - at the expense of disk space and performance.