this post was submitted on 14 Apr 2026
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Gaming

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[–] ArgentRaven@lemmy.world 59 points 1 month ago (2 children)

Assassin's Creed

Diablo

There's more, but those two hurt the worst.

[–] runner_g@piefed.blahaj.zone 42 points 1 month ago (2 children)

Don't you guys have phones? will live rent free in my head as one of the funniest on stage failures ever.

[–] scrubbles@poptalk.scrubbles.tech 4 points 1 month ago (1 children)

You can tell they were so far up their own asses by not being able to forsee that. Any gamer would have told you "fine announce the mobile game. But you better be fucking ready to also announce the next actual installment too"

[–] Appoxo@lemmy.dbzer0.com 1 points 1 month ago

I think Luke on the LTT WANshow has an excellent point about that:
Game devs do not have the PR filter of a (hehe) PR/marketing-person.
So they might pick the most illusioned with the project to present on stage. But those may also drop thse nuggets in the believe that they made a game the gamers would enjoy

[–] ICastFist@programming.dev 3 points 1 month ago

It does annoy me a lot that diablo immoral made "LOL, WHAT WERE YOU SAYING, HATERS???" amounts of money

[–] OwOarchist@pawb.social 5 points 1 month ago (2 children)

I kind of enjoyed Valhalla ... but maybe that's because I'd never played any other AC games in the past, so I didn't have any expectations to disappoint.

Overall, on the better side of mid. General gameplay and exploration was pretty fun, world was very detailed and beautiful. The AC parts seemed a bit shoehorned in. Hated the arbitrary parkour challenges, and really really hated the modern-day meta storyline. Kind of wish they'd just have let all the AC stuff go and just made a fun Viking game without any of that other bullshit. Still, I enjoyed playing it for quite a while. Maybe I'll play it again someday, but it's definitely not on my shortlist of replayable games I keep coming back to.

[–] ArgentRaven@lemmy.world 7 points 1 month ago

Yeah, that's how people started to feel around ACIV: Black Flag.

But during AC1-3, we were all excited to learn more about the modern day mysteries and have more assassin stuff. We all wanted more!

Then Ubisoft decided to make it a yearly thing and kill off any characters with plot points that might hinder their multiplayer battle pass, yearly release dreams. Then it all fell apart and they had to scale back... But the damage was done.

[–] tacosanonymous@mander.xyz 2 points 1 month ago (1 children)

I haven’t even played it the first time but it seems like they’ve made them so long that replay would be a burden.

[–] OwOarchist@pawb.social 1 points 1 month ago

True. It was quite long, especially if you're trying to do everything.

But, hey, as long as you're enjoying a game as you play it, being long is kind of a good thing.

Also, I'm pretty sure it could be much faster if you don't bother exploring everything and doing everything and just focus on the essential story missions alone.